
Information
Cannoneers are a Part of the Pirate
Adventurer class. Their Primary Stat is STR, and their secondary Stat is
DEX. To equip their equipment DEX=Level. They use a newly introduced weapon called Hand Cannon. Hand Cannons are 2-handed so there is no ability to equip a shield.
Cannoneers have their own separate Cashop, so they may not share Cashop items with characters on the same account unless they are also Cannoneers.
Cannoneers are adventurers, but they have a separate beginner story line and beginner skills.
Cannoneers cannot be created as Ultimate Explorers.
Cannoneers have a link skill that adds +15AllStat and 5%HP/MP. It can be linked to any other character on the account, and the status also applies to the Cannoneer.
^AP Setup
The main stat for the Cannoneer is STR.
The basic rule here is DEX=LEVEL. Each Cannoneer will start with a minimum of 4 DEX, and the Beginner Skill will ad 15 DEX, giving everyone 20 Base DEX.
Pirate Training adds 30DEX and Monkey Magic adds 20DEX when they are maxed, So anyone who reaches level 70 will have a base 70 DEX using the skills.
I would Reccomend going low DEX or DEXless because it is fairly easy to get equipment such as a Zakum Helmet which adds 15 DEX and Silver Deputy Star which adds 5DEX. But if you are not funded enough to get equipment to keep yourself at DEX=LEVEL then you can simply add points into it, but you should never get more than around 50 base DEX
The basic rule here is DEX=LEVEL. Each Cannoneer will start with a minimum of 4 DEX, and the Beginner Skill will ad 15 DEX, giving everyone 20 Base DEX.
Pirate Training adds 30DEX and Monkey Magic adds 20DEX when they are maxed, So anyone who reaches level 70 will have a base 70 DEX using the skills.
I would Reccomend going low DEX or DEXless because it is fairly easy to get equipment such as a Zakum Helmet which adds 15 DEX and Silver Deputy Star which adds 5DEX. But if you are not funded enough to get equipment to keep yourself at DEX=LEVEL then you can simply add points into it, but you should never get more than around 50 base DEX
1st Job Skill Build
Level | Skill Points |
---|---|
10 | Cannon Blaster +1 (1) |
11 | Cannon Blaster +1 (2), Blast Back +1 (1), Cannon Strike +1 (1) |
12 | Cannon Blaster +3 (5) |
13 | Cannon Blaster +3 (8) |
14 | Cannon Blaster +3 (11) |
15 | Cannon Blaster +3 (14) |
16 | Cannon Blaster +3 (17) |
17 | Cannon Blaster +3 (MAX) |
18 | Blast Back +3 (4) |
19 | Blast Back +3 (7) |
20 | Blast Back +3 (10) |
21 | Blast Back +3 (13) |
22 | Blast Back +2 (MAX), Cannon Boost +1 (1) |
23 | Cannon Boost +3 (4) |
24 | Cannon Boost +3 (7) |
25 | Cannon Boost +3 (MAX) |
26 | Cannon Strike +3 (4) |
27 | Cannon Strike +3 (7) |
28 | Cannon Strike +3 (10) |
29 | Cannon Strike +3 (13) |
30 | Cannon Strike +3 (16) |
End Results 1st Job
Summary
I would recommend Maxing
Second Job Skill Build
Level | Skill Points |
---|---|
30 | Scatter Shot +1 (1) |
31 | Barrel Bomb +3 (3) |
32 | Barrel Bomb +3 (6) |
33 | Barrel Bomb +3 (9) |
34 | Barrel Bomb +3 (12) |
35 | Barrel Bomb +3 (15) |
36 | Barrel Bomb +3 (18) |
37 | Barrel Bomb +2 (MAX), Pirate Training +1 (1) |
38 | Pirate Training +3 (4) |
39 | Pirate Training +3 (7) |
40 | Cannon Mastery +3 (3) |
41 | Cannon Mastery +2 (5), Cannon Booster +1 (1) |
42 | Cannon Booster +3 (4) |
43 | Cannon Booster +2 (6), Cannon Mastery +1 (6) |
44 | Cannon Mastery +3 (9) |
45 | Cannon Mastery +3 (12) |
46 | Cannon Mastery +3 (15) |
47 | Cannon Mastery +3 (18) |
48 | Cannon Mastery +2 (MAX), Pirate Training +1 (8) |
49 | Pirate Training +2 (MAX), Critical Fire +1 (1) |
50 | Critical Fire +3 (4) |
51 | Critical Fire +3 (7) |
52 | Critical Fire +3 (10) |
53 | Critical Fire +3 (13) |
54 | Critical Fire +2 (MAX), Scatter Shot +1 (2) |
55 | Scatter Shot +3 (5) |
56 | Scatter Shot +3 (8) |
57 | Scatter Shot +3 (11) |
58 | Scatter Shot +3 (14) |
59 | Scatter Shot +2 (16), Monkey Magic +1 (1) |
60 | Monkey Magic +3 (4) |
61 | Monkey Magic +3 (7) |
62 | Monkey Magic +3 (10) |
63 | Monkey Magic +3 (13) |
64 | Monkey Magic +3 (16) |
65 | Monkey Magic +3 (19) |
66 | Monkey Magic +1 (MAX), Cannon Booster +2 (8) |
67 | Cannon Booster +3 (11) |
68 | Cannon Booster +3 (14) |
69 | Cannon Booster +3 (17) |
70 | Cannon Booster +3 (MAX) |
End Results 2nd Job
[skill=Cannoneer 2=Critical Fire]Critical Fire MAX(15)
Summary
One point is put in
3rd Job Skill Build
Level | Skill Points |
---|---|
70 | Cannon Spike +1 (1) |
71 | Cannon Jump +1 (1), Reinforced Cannon +1 (1), Monkey Madness +1 (1) |
72 | Monkey Madness +3 (4) |
73 | Monkey Madness +3 (7) |
74 | Monkey Madness +3 (10) |
75 | Monkey Madness +3 (13) |
76 | Monkey Madness +3 (16) |
77 | Monkey Madness +3 (19) |
78 | Monkey Madness +1 (MAX), Reinforced Cannon +2 (3) |
79 | Reinforced Cannon +3 (6) |
80 | Reinforced Cannon +3 (9) |
81 | Reinforced Cannon +3 (12) |
82 | Reinforced Cannon +3 (MAX) |
83 | Cannon Jump +3 (4) |
84 | Cannon Jump +3 (7) |
85 | Cannon Jump +3 (10) |
86 | Cannon Jump +3 (13) |
87 | Cannon Jump +2 (MAX), Cannon Spike +1 (2) |
88 | Cannon Spike +3 (5) |
89 | Cannon Spike +3 (8) |
90 | Cannon Spike +3 (11) |
91 | Cannon Spike +3 (14 |
92 | Cannon Spike +3 (17) |
93 | Cannon Spike +3 (MAX) |
94 | Luck of the Dice +3 (3) |
95 | Luck of the Dice +3 (6) |
96 | Luck of the Dice +3 (9) |
97 | Luck of the Dice +3 (12) |
98 | Luck of the Dice +3 (15) |
99 | Luck of the Dice +3 (18) |
100 | Luck of the Dice +2 (MAX), Pirate Rush +1 (1) |
101 | Pirate Rush +3 (4) |
102 | Pirate Rush +3 (7) |
103 | Pirate Rush +3 (10) |
104 | Pirate Rush +3 (13) |
105 | Pirate Rush +3 (16) |
106 | Pirate Rush +3 (19) |
107 | Pirate Rush +1 (MAX), Counter Crush +2 (2) |
108 | Counter Crush +3 (5) |
109 | Counter Crush +3 (8) |
110 | Counter Crush +3 (11) |
111 | Counter Crush +3 (14) |
112 | Counter Crush +1 (MAX), Monkey Wave +2 (2) |
113 | Monkey Wave +3 (5) |
114 | Monkey Wave +3 (8) |
115 | Monkey Wave +3 (11) |
116 | Monkey Wave +3 (14) |
117 | Monkey Wave +3 (17) |
118 | Monkey Wave +3 (MAX) |
119 | Barrel Roulette +3 (3) |
120 | Barrel Roulette +3 (6) |
End Results 3rd Job
Summary
At level 70 one point is added into
4th Job Skill Build
Level | Skill Points |
---|---|
120 | Cannon Bazooka+1 (1), Cannon Barrage +1 (1), Cannon Overload +1 (1) |
121 | Mega Monkey Magic +1 (1), Nautilus Strike +1 (1), Anchors Away +1 (1) |
122 | Monkey Militia +1 (1), Double Down +2 (2) |
123 | Double Down +3 (MAX) |
124 | Cannon Overload +3 (4) |
125 | Cannon Overload +3 (7) |
126 | Cannon Overload +3 (10) |
127 | Cannon Overload +3 (13) |
128 | Cannon Overload +3 (16) |
129 | Cannon Overload +3 (19) |
130 | Cannon Overload +3 (22) |
131 | Cannon Overload +3 (25) |
132 | Cannon Overload +3 (28) |
133 | Cannon Overload +2 (MAX), Cannon Barrage +1 (2) |
134 | Cannon Barrage +3 (5) |
135 | Cannon Barrage +3 (8) |
136 | Cannon Barrage +3 (11) |
137 | Cannon Barrage +3 (14) |
138 | Cannon Barrage +3 (17) |
139 | Cannon Barrage +3 (20) |
140 | Cannon Barrage +3 (23) |
141 | Cannon Barrage +3 (26) |
142 | Cannon Barrage +3 (29) |
143 | Cannon Barrage +1 (MAX), Cannon Bazooka +2 (3) |
144 | Cannon Bazooka +3 (6) |
145 | Cannon Bazooka +3 (9) |
146 | Cannon Bazooka +3 (12) |
147 | Cannon Bazooka +3 (15) |
148 | Cannon Bazooka +3 (18) |
149 | Cannon Bazooka +3 (21) |
150 | Cannon Bazooka +3 (24) |
151 | Cannon Bazooka +3 (27) |
152 | Cannon Bazooka +3 (MAX) |
153 | Anchors Away +3 (4) |
154 | Anchors Away +3 (7) |
155 | Anchors Away +3 (10) |
156 | Anchors Away +3 (13) |
157 | Anchors Away +2 (MAX), Pirate's Spirit +1 (1) |
158 | Pirate's Spirit +3 (4) |
159 | Pirate's Spirit +3 (7) |
160 | Pirate's Spirit +3 (10) |
161 | Pirate's Spirit +3 (13) |
162 | Pirate's Spirit +3 (16) |
163 | Pirate's Spirit +3 (19) |
164 | Pirate's Spirit +3 (22) |
165 | Pirate's Spirit +3 (25) |
166 | Pirate's Spirit +3 (28) |
167 | Pirate's Spirit +2 (MAX), Monkey Milita +1 (2) |
168 | Monkey Militia +3 (5) |
169 | Monkey Militia +3 (8) |
170 | Monkey Militia +3 (11) |
171 | Monkey Militia +3 (14) |
172 | Monkey Militia +1 (MAX), Mega Monkey Magic +2 (3) |
173 | Mega Monkey Magic +3 (6) |
174 | Mega Monkey Magic+3 (9) |
175 | Mega Monkey Magic +3 (12) |
176 | Mega Monkey Magic +3 (15) |
177 | Mega Monkey Magic +3 (18) |
178 | Mega Monkey Magic +3 (21) |
179 | Mega Monkey Magic +3 (24) |
180 | Mega Monkey Magic +3 (27) |
181 | Mega Monkey Magic +3 (MAX) |
182 | Maple Warrior +3 (3) |
183 | Maple Warrior +3 (6) |
184 | Maple Warrior +3 (9) |
185 | Maple Warrior +3 (12) |
186 | Maple Warrior +3 (15) |
187 | Maple Warrior +3 (18) |
188 | Maple Warrior +3 (21) |
189 | Maple Warrior +3 (24) |
190 | Maple Warrior +3 (27) |
191 | Maple Warrior +3 (MAX) |
^Skill Descriptions
Beginner Skills
All Beginner Skills are Maxed by level 10
1st Job: Cannoneer 1
Shoots a flame bomb that attacks multiple enemies.
Level 1: MP Cost: 7, Damage: 187%, Attacks up to 3 monsters
Level 20: MP Cost: 11, Damage: 225%, Attacks up to 3 monsters
Knocks back nearby enemies with a cannon strike.
Level 1: MP Cost: 7, Damage: 76%, Attacks the enemy 3 times
Level 20: MP Cost: 9, Damage: 95%, Attacks the enemy 3 times
Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds
Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds
Improves the cannon to permanently increase ATT and DEF.
Level 1: Attack+2, Weapon and Magic Defense +25
Level 10: Attack+20, Weapon and Magic Defense +250
2nd Job: Cannoneer 2
Attack multiple enemies at once by firing a multitude of small bombs.
Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times
Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times
Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 3 times, 50% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes
Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 3 times, 100% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes
Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.
Level 5 Cannon Mastery Required
Level 1: MP Cost: 97, Duration: 10 seconds
Level 20: MP Cost: 40, Duration: 200 seconds
Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8
Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300, All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160
Permanently increase your critical rate and minimum critical damage.
Level 1: Critical Rate +6%, Minimum Critical Damage +6%
Level 15: Critical Rate +20%, Minimum Critical Damage +10%
Increases weapon mastery and accuracy of cannons.
Level 1: Cannon Mastery 12%, Accuracy +6
Level 20: Cannon Mastery 50%, Accuracy +120
Increases STR and DEX through secret Pirate training.
Level 1: STR+3 DEX+3
Level 10: STR+30 DEX+30
3rd Job: Cannoneer 3
Fires a sharp cannonball that can penetrate multiple enemies.
Level 1: MP Cost: 28, Damage: 182%, Attacks up to 6 monsters 3 times
Level 20: MP Cost: 36, Damage: 220%, Attacks up to 6 monsters 3 times
(Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.
Barrel Bomb Level 20 Required
Level 1: Active Effects: MP Cost: 30, Damage: 191%, Attacks up to 10 monsters 5 time, 45% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb 3%
Level 20: Active Effects: MP Cost: 46, Damage: 248%, Attacks up to 10 monsters 5 time, 95% chance to stun the enemy for 4 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb by 30%
Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.
Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun, when critical is hit, 2% chance of full strength.
Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, when critical is hit, 20% chance of full strength.
Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.
Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them
Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them
Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds
Cooltime: 57 seconds
Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds
Cooltime: 30 seconds
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience
Level 1: MP Cost: 40, Duration: 66 seconds.
Cooltime: 500 seconds
Level 20: MP Cost: 60, Duration: 180 seconds.
Cooltime: 200 seconds
Permanently increases ATT and Attack Speed by strengthening the cannon.
Level 1: Attack+2 Cannon Attack Speed+1
Level 15: Attack+30 Cannon Attack Speed+1
Permanently increases HP, DEF, and Abnormal Status Resistance.
Level 1: MaxHP: +1%, Weapon DEF: +5%
Level 20: MaxHP: +20%, Weapon DEF: +100%
When hit, there is a chance of countering the attack by swinging the cannon.
Level 1: Proc Rate: 6%, Damage: 104%
Level 15: Proc Rate: 20%, Damage: 160%
4th Job: Cannon Master
Fires a powerful shot that deals damage to multiple enemies nearby.
Level 1: MP Cost: 35, Damage: 464%, Attacks up to 6 monsters 2 times
Level 30: MP Cost: 65, Damage: 580%, Attacks up to 6 monsters 2 times
Focus your firepower on enemies ahead of you. Additional critical chance is applied.
Level 1: MP Cost: 35, Damage: 200%, Attacks the enemy 5 times, 1% Critical Chance will be added
Level 30: MP Cost: 53, Damage: 258%, Attacks the enemy 5 times, 15% Critical Chance will be added
Order the Nautilus to attack multiple enemies at once.
Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 monsters 3 times
Cooltime: 60 seconds
Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times
Cooltime: 30 seconds
Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage
Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage
Summons Artillery Monkey Twins to aid you in battle.
Level 1: MP Cost: 50, Duration: 96, Damage: 230%
Cooldown: 10 seconds
Level 15: MP Cost: 95, Duration: 180, Damage: 300%
Cooldown: 10 seconds
Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Luck of the Die Level 20 Required
Level 1: MP Cost: 60, 10% chance of rolling two dice, Buff Duration: 184 seconds
Cooltime: 200 seconds
Level 5: MP Cost: 60, 50% chance of rolling two dice, Buff Duration: 200 seconds
Cooltime: 200 seconds
Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Monkey Magic Level 20 Required
Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323, MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoidability +163
Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250
Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.
Level 1: Permanently increases your damage by 11%, Ignores 5% of monster's DEF
Level 30: Permanently increases your damage by 40%, Ignores 20% of monster's DEF
Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Level 1: Active Effects: MP Cost 50, Duration: 10, 22% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 1% chance of granting additional damage after attacking
Level 30: Active Effects: MP Cost 80, Duration: 300, 80% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 15% chance of granting additional damage after attacking
Increases the stats of all party members
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec
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