Showing posts with label ops. Show all posts
Showing posts with label ops. Show all posts

Tuesday, June 12, 2012

Black Ops 2: Official Multiplayer Interview Exclusive With Producer: Mark Lamia


Treyarch have revealed tons of info about Black Ops II since E3 and the producer, Mark Lamia has been revealing more and more intriguing news about how Black Ops II will be. One of the things I like most about Black Ops II is that Treyarch has decided to introduce a new multiplayer system rather than using the old slot system as in Modern Warfare 1,2,3 and Black Ops.

Black Ops II will be using a 10 point allocation system that allows players to freely spend them on perks and weapons. Players can choose to be loaded with perks, rely on a knife kill and perk-loaded gaining an advantage over other player. Players can also choose to be weapon-loaded and be a walking one man tank. This new multiplayer system will bring a new experience to CoD multiplayer.

Ps. There.Will.Be.Dive.To.Prone:) Black Ops had a dive to prone system but Modern Warfare 3 didnt and now it's back:)

Monday, June 11, 2012

BlackBlack Ops 2 Multiplayer System/ Gameplay/ INFO/ UPDATES (LEAKED)


DEVELOPING STORY..
On June 6th, several members of the media were granted access to Black Ops 2′s brand new multiplayer are were kept under a NDA (non-disclosure agreement) and were not allowed to discuss anything they saw. Appearently 2 people didn’t get the memo.. You remember a couple days ago when a member of IGN posted 2 photos (new MP H.U.D. and player list) over Instagram which were removed a few minutes later..
Now according to MP1st, a member from Shacknews, Garnet Lee (who was invited to the MP play session), uploaded a podcast which REVEALED massive changes made to Black Op 2 multiplayer. The podcast has now been edited and re-uploaded and all the details have been removed.
Create-A-Class 3.0:
-10 point allocation system replaces primary/secondary/grenades slot system Guns, attachments, equipment, perks take up allocation points.
*ex.) you could have 2 primary weapons which would use most of your points and only have 1 perk.
-Taken out “slot system”.
-Option to start with no weapons, load up on perks and equipment.
-You start out with 10 choices/options per class.
-New wager match variations.
-New “Friend/Foe identifier” attachment.
David Vonderhaar once said in a behind the scenes video, “create a class is sweet.. choose what’s the most important things to you, and forget about the things that are not important…This will open up doors for playstyles you have not seen. It’s going to be fantastic.”