Wednesday, June 24, 2009

Maple bowman info

Bowman

Starting Out

As an archer, the main stats used are Dexterity (DEX) and Strength (STR). Luck and Int, are worthless to archers, so to be one it is ideal to keep them as low as possible.

Pros

  • Flashy Skills mainly in the Ranger/Sniper stage.
  • Has the highest accuracy in the game
  • Gets soul arrow in 2nd job, allowing space saving for more pots.
  • Handles normal mobs pretty well (Puppet, hawk, Blizzard for Snipers)
  • Good mobbing skills.
  • Far ranged.
  • Confirmed as the most effective 4th job.
  • Can hit as high as warrior with double shot very early on.
  • Highest armor of all ranged classes.
Cons

  • Low health, getting 2-hit-killed by monsters at high levels
  • Confirmed as the least popular of all the classes
  • Low damage largely due to weak damage formula
  • Very unstable damage until mastery in 2nd job
  • Elemental advantage is screwed at higher levels, not much fire weak mobs to train on
  • Biased view towards archers from other classes, other classes will be chosen over bowmen any time at anywhere at lower levels

Requirements: Level 10, with 25 DEX

Head to Bowman Instructional School in Henesys where you'll find Athena Pierce. Talk to her, and she will advance you as a Bowman if you've the requirement stats.


2ND JOB ADVANCEMENT

Hunter Crossbowman


3RD JOB ADVANCEMENT

RangerSniper


4TH JOB ADVANCEMENT

Bow MasterCrossbow Master


The Blessing of Amazon Master Level: 16
Type: Passive
Description: Increases accuracy
Level 1: Accuracy +1
Level 2: Accuracy +2
Level 3: Accuracy +3
Level 4: Accuracy +4
Level 5: Accuracy +5
Level 6: Accuracy +6
Level 7: Accuracy +7
Level 8: Accuracy +8
Level 9: Accuracy +9
Level 10: Accuracy +10
Level 11: Accuracy +11
Level 12: Accuracy +12
Level 13: Accuracy +13
Level 14: Accuracy +14
Level 15: Accuracy +15
Level 16: Accuracy +16

The Eye of Amazon Master Level: 8
Type: Passive Pre-requisite: The Blessing of Amazon Lv. 3
Description: Increases the range of attack for both bows and crossbows.
Level 1: Range of attack for bows and crossbows +15
Level 2: Range of attack for bows and crossbows +30
Level 3: Range of attack for bows and crossbows +45
Level 4: Range of attack for bows and crossbows +60
Level 5: Range of attack for bows and crossbows +75
Level 6: Range of attack for bows and crossbows +90
Level 7: Range of attack for bows and crossbows +105
Level 8: Range of attack for bows and crossbows +120

Critical Shot Master Level: 20
Type: Passive
Description: Allows you to perform a critical attack with a certain success rate.
Level 1: 12% success rate, critical damage 105%
Level 2: 14% success rate, critical damage 110%
Level 3: 16% success rate, critical damage 115%
Level 4: 18% success rate, critical damage 120%
Level 5: 20% success rate, critical damage 125%
Level 6: 22% success rate, critical damage 130%
Level 7: 24% success rate, critical damage 135%
Level 8: 26% success rate, critical damage 140%
Level 9: 28% success rate, critical damage 145%
Level 10: 30% success rate, critical damage 150%
Level 11: 31% success rate, critical damage 155%
Level 12: 32% success rate, critical damage 160%
Level 13: 33% success rate, critical damage 165%
Level 14: 34% success rate, critical damage 170%
Level 15: 35% success rate, critical damage 175%
Level 16: 36% success rate, critical damage 180%
Level 17: 37% success rate, critical damage 185%
Level 18: 38% success rate, critical damage 190%
Level 19: 39% success rate, critical damage 195%
Level 20: 40% success rate, critical damage 200%

Focus Master Level: 20
Type: Supportive Pre-requisite: The Blessing of Amazon Lv. 3
Description: Focussing to temporarily increase accuracy and avoidability.
Level 1: MP -8; accuracy +1 and avoidability +1 for 70 seconds
Level 2: MP -8; accuracy +2 and avoidability +2 for 80 seconds
Level 3: MP -8; accuracy +3 and avoidability +3 for 90 seconds
Level 4: MP -8; accuracy +4 and avoidability +4 for 100 seconds
Level 5: MP -8; accuracy +5 and avoidability +5 for 110 seconds
Level 6: MP -10; accuracy +6 and avoidability +6 for 130 seconds
Level 7: MP -10; accuracy +7 and avoidability +7 for 140 seconds
Level 8: MP -10; accuracy +8 and avoidability +8 for 150 seconds
Level 9: MP -10; accuracy +9 and avoidability +9 for 160 seconds
Level 10: MP -10; accuracy +10 and avoidability +10 for 170 seconds
Level 11: MP -13; accuracy +11 and avoidability +11 for 195 seconds
Level 12: MP -13; accuracy +12 and avoidability +12 for 205 seconds
Level 13: MP -13; accuracy +13 and avoidability +13 for 215 seconds
Level 14: MP -13; accuracy +14 and avoidability +14 for 225 seconds
Level 15: MP -13; accuracy +15 and avoidability +15 for 235 seconds
Level 16: MP -16; accuracy +16 and avoidability +16 for 260 seconds
Level 17: MP -16; accuracy +17 and avoidability +17 for 270 seconds
Level 18: MP -16; accuracy +18 and avoidability +18 for 280 seconds
Level 19: MP -16; accuracy +19 and avoidability +19 for 290 seconds
Level 20: MP -16; accuracy +20 and avoidability +20 for 300 seconds

Double Shot Master Level: 20
Type: Active Pre-requisite: Arrow Blow Lv. 1
Description: Fires two arrows at once to attack an enemy twice.
Level 1: MP -10; damage 92% x 2 Hits
Level 2: MP -10; damage 94% x 2 Hits
Level 3: MP -10; damage 96% x 2 Hits
Level 4: MP -10; damage 98% x 2 Hits
Level 5: MP -11; damage 100% x 2 Hits
Level 6: MP -11; damage 102% x 2 Hits
Level 7: MP -11; damage 104% x 2 Hits
Level 8: MP -12; damage 106% x 2 Hits
Level 9: MP -12; damage 108% x 2 Hits
Level 10: MP -12; damage 110% x 2 Hits
Level 11: MP -13; damage 112% x 2 Hits
Level 12: MP -13; damage 114% x 2 Hits
Level 13: MP -13; damage 116% x 2 Hits
Level 14: MP -14; damage 118% x 2 Hits
Level 15: MP -14; damage 120% x 2 Hits
Level 16: MP -14; damage 122% x 2 Hits
Level 17: MP -15; damage 124% x 2 Hits
Level 18: MP -15; damage 126% x 2 Hits
Level 19: MP -15; damage 128% x 2 Hits
Level 20: MP -16; Damage 130% x 2 Hits

Arrow Blow Master Level: 20
Type: Active
Description: Fires an arrow with authority. Applies more damage than usual.
Level 1: MP -8; damage 190%
Level 2: MP -8; damage 193%
Level 3: MP -8; damage 196%
Level 4: MP -8; Damage 200%
Level 5: MP -9; Damage 203%
Level 6: MP -9; Damage 206%
Level 7: MP -9; Damage 210%
Level 8: MP -10; Damage 213%
Level 9: MP -10; Damage 216%
Level 10: MP -10; Damage 220%
Level 11: MP -11; Damage 223%
Level 12: MP -11; Damage 226%
Level 13: MP -11; Damage 230%
Level 14: MP -12; Damage 233%
Level 15: MP -12; Damage 236%
Level 16: MP -12; Damage 240%
Level 17: MP -13; damage 243%
Level 18: MP -13; damage 248%
Level 19: MP -13; damage 253%
Level 20: MP -14; damage 260%


http://sea.hidden-street.net/characters/bowman.php

Maple magician info

Magicians


Advantages


  • They are ranged
  • Some spells can go through walls
  • Does NOT have to go up close
  • Have better chances of not losing health



Disadvantages


  • Have to buy a LOT of MP Potions to start with (your MP Recovery increases over time)
  • Sometimes have to lose HP

Due To The Disadvantage above, Magicians may have to buy many HP Potions, unless you become a cleric, in which case you have heal

  • Dies easily, many higher leveled monsters can kill a mage in one hit

Requirement: Level 8, with 20 INT

Go to the Magic Library which is located at the highest point of Ellinia, where you'll meet up with Grendel the Really Old. Talk to him and he'll advance you as a Magician if you've the requirement stats.


2ND JOB ADVANCEMENT

Fire/Poison Wizard Ice/Lightning Wizard Cleric


3RD JOB ADVANCEMENT

Fire/Poison MageIce/Lightning MagePriest


4TH JOB ADVANCEMENT

Arch Mage Fire/PoisonArch Mage Ice/LightningBishop


Improving MP Recovery Master Level: 16
Type: Passive
Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have.
Level 1: Constant additional recovery of MP
Level 2: Constant additional recovery of MP
Level 3: Constant additional recovery of MP
Level 4: Constant additional recovery of MP
Level 5: Constant additional recovery of MP
Level 6: Constant additional recovery of MP
Level 7: Constant additional recovery of MP
Level 8: Constant additional recovery of MP
Level 9: Constant additional recovery of MP
Level 10: Constant additional recovery of MP
Level 11: Constant additional recovery of MP
Level 12: Constant additional recovery of MP
Level 13: Constant additional recovery of MP
Level 14: Constant additional recovery of MP
Level 15: Constant additional recovery of MP
Level 16: Constant additional recovery of MP

Improving Max MP Increase Master Level: 10
Type: Passive Pre-requisite: Improving MP recovery Lv. 5
Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP

Magic Guard Master Level: 20
Type: Supportive
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.

Magic Armor Master Level: 20
Type: Supportive Pre-requisite: Magic Guard Lv. 3
Description: Temporarily boosts the weapon defense by blowing magic into the armor.
Level 1: MP -8; Weapon Def. +2 for 54 seconds.
Level 2: MP -8; Weapon Def. +4 for 68 seconds.
Level 3: MP -8; Weapon Def. +6 for 82 seconds.
Level 4: MP -8; Weapon Def. +8 for 96 seconds.
Level 5: MP -8; Weapon Def. +10 for 110 seconds.
Level 6: MP -10; Weapon Def. +12 for 144 seconds.
Level 7: MP -10; Weapon Def. +14 for 158 seconds.
Level 8: MP -10; Weapon Def. +16 for 172 seconds.
Level 9: MP -10; Weapon Def. +18 for 186 seconds.
Level 10: MP -10; Weapon Def. +20 for 200 seconds.
Level 11: MP -13; Weapon Def. +20 for 244 seconds.
Level 12: MP -13; Weapon Def. +24 for 258 seconds.
Level 13: MP -13; Weapon Def. +26 for 272 seconds.
Level 14: MP -13; Weapon Def. +28 for 286 seconds.
Level 15: MP -13; Weapon Def. +30 for 300 seconds.
Level 16: MP -16; Weapon Def. +32 for 344 seconds.
Level 17: MP -16; Weapon Def. +34 for 358 seconds.
Level 18: MP -16; Weapon Def. +36 for 372 seconds.
Level 19: MP -16; Weapon Def. +38 for 386 seconds.
Level 20: MP -16; Weapon Def. +40 for 400 seconds.

Energy Bolt Master Level: 20
Type: Active
Description: Use MP to attack one enemy.
Level 1: MP -6; Basic attack 20, mastery 15%
Level 2: MP -6; Basic attack 21, mastery 15%
Level 3: MP -6; Basic attack 22, mastery 20%
Level 4: MP -6; Basic attack 23, mastery 20%
Level 5: MP -7; Basic attack 26, mastery 25%
Level 6: MP -7; Basic attack 27, mastery 25%
Level 7: MP -7; Basic attack 28, mastery 30%
Level 8: MP -8; Basic attack 31, mastery 30%
Level 9: MP -8; Basic attack 32, mastery 35%
Level 10: MP -9; Basic attack 35, mastery 35%
Level 11: MP -9; Basic attack 36, mastery 40%
Level 12: MP -10; Basic attack 39, mastery 40%
Level 13: MP -10; Basic attack 40, mastery 45%
Level 14: MP -11; Basic attack 43, mastery 45%
Level 15: MP -11; Basic attack 44, mastery 50%
Level 16: MP -12; Basic attack 47, mastery 50%
Level 17: MP -12; Basic attack 48, mastery 55%
Level 18: MP -13; Basic attack 51, mastery 55%
Level 19: MP -13; Basic attack 52, mastery 60%
Level 20: MP -14; Basic attack 55, mastery 60%

Magic Claw Master Level: 20
Type: Active Pre-requisite: Energy Bolt Lv. 1
Description: Use MP to attack an enemy twice.
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

http://sea.hidden-street.net/characters/magician.php

Maple warrior info

WARRIOR

Requirement: Level 10, with 35 STR

Go to the Shrine of Warriors which is located at the highest point of Perion. Talk to "Dances with Balrog" and he'll advance you as a Warrior if you have the requirement stats.Warriors are tough melee attackers. They deliver attacks with brutal efficiency and raw strength. Warriors have the highest base HP and the lowest base MP of any class.

They belong at the front of a party so they can bring their powerful weapons into battle. A Warrior can wield the widest variety of weapons in the game, from swords and axes to spears and blunt weapons. The Warrior class branches off into three directions depending on what weapon they choose to specialize in.

Fighters are most proficient with swords or axes, Pages use mainly swords or blunt weapons, and Spearmen are most comfortable with spears or polearms.Warriors are also known as meat tanks. Also, if you would like to be a warrior, I strongly advise that you raise your HP, so you wont die.

Also, as you start to level up, you should start going to better places, or (training grounds), in order to level faster


2ND JOB ADVANCEMENT

Fighter Page Spearman


3RD JOB ADVANCEMENT

CrusaderKnightDragon Knight


4TH JOB ADVANCEMENT

HeroPaladinDark Knight


Improving HP Recovery Master Level: 16
Type: Passive
Description: Recover additional HP every 10 sec. while standing still.
Level 1: Recover additional +3 HP
Level 2: Recover additional +6 HP
Level 3: Recover additional +9 HP
Level 4: Recover additional +12 HP
Level 5: Recover additional +15 HP
Level 6: Recover additional +18 HP
Level 7: Recover additional +21 HP
Level 8: Recover additional +24 HP
Level 9: Recover additional +27 HP
Level 10: Recover additional +30 HP
Level 11: Recover additional +33 HP
Level 12: Recover additional +36 HP
Level 13: Recover additional +39 HP
Level 14: Recover additional +42 HP
Level 15: Recover additional +45 HP
Level 16: Recover additional +50 HP

Improving Max HP Increase Master Level: 10
Type: Passive Pre-requisite: Improving HP Recovery Lv. 5
Description: This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP

Endure Master Level: 8
Type: Passive Pre-requisite: Improving Max HP Increase Lv. 3
Description: Even when hanging on the rope or ladder, you'll be able to recover some HP after a certain amount of time.
Level 1: Recover HP every 31 seconds
Level 2: Recover HP every 28 seconds
Level 3: Recover HP every 25 seconds
Level 4: Recover HP every 22 seconds
Level 5: Recover HP every 19 seconds
Level 6: Recover HP every 16 seconds
Level 7: Recover HP every 13 seconds
Level 8: Recover HP every 10 seconds

Iron Body Master Level: 20
Type: Supportive Pre-requisite: Endure Lv. 3
Description: Temporarily increases your weapon defense.
Level 1: MP -8; Weapon def. +2 for 75 seconds.
Level 2: MP -8; Weapon def. +4 for 85 seconds.
Level 3: MP -8; Weapon def. +6 for 95 seconds.
Level 4: MP -8; Weapon def. +8 for 105 seconds.
Level 5: MP -9; Weapon def. +10 for 120 seconds.
Level 6: MP -9; Weapon def. +12 for 130 seconds.
Level 7: MP -9; Weapon def. +14 for 140 seconds.
Level 8: MP -10; Weapon def. +16 for 155 seconds.
Level 9: MP -10; Weapon def. +18 for 165 seconds.
Level 10: MP -10; Weapon def. +20 for 175 seconds.
Level 11: MP -11; Weapon def. +22 for 190 seconds.
Level 12: MP -11; Weapon def. +24 for 200 seconds.
Level 13: MP -12; Weapon def. +26 for 215 seconds.
Level 14: MP -12; Weapon def. +28 for 225 seconds.
Level 15: MP -13; Weapon def. +30 for 240 seconds.
Level 16: MP -13; Weapon def. +32 for 250 seconds.
Level 17: MP -14; Weapon def. +34 for 265 seconds.
Level 18: MP -14; Weapon def. +36 for 275 seconds.
Level 19: MP -15; Weapon def. +38 for 290 seconds.
Level 20: MP -15; Weapon def. +40 for 300 seconds.

Power Strike Master Level: 20
Type: Active
Description: Use MP to deliver a killer blow to the monsters with a sword.
Level 1: MP -4; Sword damage 114%
Level 2: MP -4; Sword damage 120%
Level 3: MP -4; Sword damage 126%
Level 4: MP -4; Sword damage 132%
Level 5: MP -5; Sword damage 142%
Level 6: MP -5; Sword damage 148%
Level 7: MP -5; Sword damage 154%
Level 8: MP -6; Sword damage 164%
Level 9: MP -6; Sword damage 170%
Level 10: MP -7; Sword damage 180%
Level 11: MP -7; Sword damage 186%
Level 12: MP -8; Sword damage 196%
Level 13: MP -8; Sword damage 202%
Level 14: MP -9; Sword damage 212%
Level 15: MP -9; Sword damage 218%
Level 16: MP -10; Sword damage 228%
Level 17: MP -10; Sword damage 234%
Level 18: MP -11; Sword damage 244%
Level 19: MP -11; Sword damage 250%
Level 20: MP -12; Sword damage 260%

Slash Blast Master Level: 20
Type: Active Pre-requisite: Power Strike Lv. 1
Description: Use HP and MP to attack every enemy around you with a sword.
Level 1: HP -8; MP -6, damage 57%
Level 2: HP -8; MP -6, damage 60%
Level 3: HP -8; MP -6, damage 63%
Level 4: HP -8; MP -6, damage 66%
Level 5: HP -9; MP -7, damage 71%
Level 6: HP -9; MP -7, damage 74%
Level 7: HP -9; MP -7, damage 77%
Level 8: HP -10; MP -8, damage 82%
Level 9: HP -10; MP -8, damage 85%
Level 10: HP -11; MP -9, damage 90%
Level 11: HP -11; MP -9, damage 93%
Level 12: HP -12; MP -10, damage 98%
Level 13: HP -12; MP -10, damage 101%
Level 14: HP -13; MP -11, damage 106%
Level 15: HP -13; MP -11, damage 109%
Level 16: HP -14; MP -12, damage 114%
Level 17: HP -14; MP -12, damage 117%
Level 18: HP -15; MP -13, damage 122%
Level 19: HP -15; MP -13, damage 125%
Level 20: HP -16; MP -14, damage 130%

http://sea.hidden-street.net/characters/warrior.php

Friday, June 5, 2009

CHSCF

Man......I just came back from CHSCF(Catholic High School Christian Fellowship) camp......it was AWESOME..........It was one of the best youth camp i've ever been to........the most energetic and active camp........When i 1st reached there i though the camp would be a little weird because i didn't know anybody there......

The camp started off with a icebreaker game......we played squirrel and trees,the banana dance and the tissue dance........then we threw our luggage in the room and went down to the hall......THE ROOM WAS TINY MAN!!! Then we continued with some games.......there's 1 game where we have to get some items that has the closest weight to whatever they say......Another game involves some prices where we have to guess the price of the item they show us.......it was cool.....then we had some lunch.......Unfortunately i didnt take a lot of pics from the 1st day.......



Day 2 was a lot better......but we had to wake up at 6.30......we had devotion for half an hour than BREAKFAST!!!!the food had a too much vinegar .......after breakfast was session 2 which was kinda long
.......than we had tea time....after tea time was group work to discuss the plot for talent night....
After group work was LUNCH!!!!then after lunch was session 3 again which i almost fell asleep........after session 3 which was an hour it was......GAMES TIME!!!!yippee.....some games were kinda silly but still fun like turning around 10 times then run to eat some food,carry people on a stick,and my favourite was the water games.......if you couldn't answer the question in time they would splash water on you......answer wrongly and its the whole pail....



After the games was some free time.......i had a hard time using the toilet because it was kinda small......after free time was DINNER.....the dinner was nice....the food was just 3/5.......then there was session 4.........almost fell asleep again man.........then came my favorite time.....TALENT NIGHT!!!!it was AWESOME!!!!.....


There was alot of funny moments that night.......



Opps.....additional picture.......
After talent night was some supper......than bedtime.......

Day 3 was a kinda sad for me because it was the day to go home.....but i had fun....we had devotion as usual and then breakfast......it was much better......after breakfast was session 5.....the last session........than it was tea time and we had to collect our luggage......than there was testimonial time where people could share about anything.......
After that was some lunch......lunch was so much better than the previous day......after lunch we took some group photos for memories.....





Then finally it was time to say goodbye and board the bus.....



.......but I thank god for all the new friends i've made from this camp..........CHSCF ROCKS!!!!