Thursday, May 27, 2010

Facebook adjusts privacy controls after complaints

Mark Zuckerberg NEW YORK – In Facebook's vision of the Web, you would no longer be alone and anonymous. Sites would reflect your tastes and interests — as you expressed them on the social network — and you wouldn't have to fish around for news and songs that interest you.

Standing in the way is growing concern about privacy from Facebook users — most recently complaints that the site forced them to share personal details with the rest of the online world or have them removed from Facebook profiles altogether.

Facebook responded to the backlash Wednesday by announcing it is simplifying its privacy controls and applying them retroactively, so users can protect the status updates and photos they have posted in the past.

"A lot of people are upset with us," CEO Mark Zuckerberg acknowledged at a news conference at Facebook's Palo Alto, Calif., headquarters.

The changes came after Facebook rolled out a slew of new features in April that spread its reach to the broader Web. Among them was a program called "instant personalization" that draws information from a person's profile to customize sites such as the music service Pandora. Some users found it creepy, not cool.

Privacy groups have complained to regulators, and some people threatened to quit the site. Even struggling MySpace jumped in to capitalize on its rival's bad press by announcing a "new, simpler privacy setting."

To address complaints its settings were getting too complex, Facebook will now give users the option of applying the same preferences to all their content, so that with one click you can decide whether to share things with just "friends" or with everyone.

For those who found it complicated to prevent outside websites and applications from gaining access to Facebook data, there's now a way to do so in a couple of clicks.

It's not clear whether the changes will quell the unease among Facebook users, which has threatened to slow the site's breakneck evolution from a scrappy college network to an Internet powerhouse with nearly a half-billion people.

"They've lost the users' trust. That's the problem," said Marc Rotenberg, executive director of the Electronic Privacy Information Center, an advocacy group. "In the earlier days, there was time to regain it. It's not so clear now. I think it's getting more serious than making changes and moving on."

Some of Facebook's loudest critics offered cautious praise but indicated the young company will need to do more to prove it cares about privacy.

Sen. Charles Schumer called it a "significant first step that Facebook deserves credit for," but added he'd still prefer that Facebook require users to actively turn on sharing with outside sites, rather than having sharing be the default setting.

For some users, the problem has been that the company has changed its privacy settings so often that keeping up with them became too much. Before Wednesday's announcement, Craig Mather, a 28-year-old graduate student in Portland, Ore., was already complaining of having to adjust his privacy settings every time Facebook comes up with a new plan.

"It puts us on our guard, where we feel like we are trying to plug a leak," he said.

For Facebook, being seen as a company people can trust with the personal details of their lives is key. Users will only share information if they have control over who sees it.

"The kernel of what we do is that people want to stay connected and share with those around them," Zuckerberg said.

Jules Polonetsky, a former AOL executive who now co-chairs the Washington-based Future of Privacy Forum, said the privacy concerns stem from Facebook's transformation from a place to socialize with friends into the "de-facto identity system for the Web." It's a big step. Facebook is no longer just a place to share photos and play "Mafia Wars." It's a reflection of who you are online.

Facebook has touted its culture of authenticity from the beginning. It asks users to go by their real names on the site, and it deletes obviously fake profiles.

Zuckerberg described his vision for the Web in April with "an old saying that says when you go to heaven, all of your friends are there and everything is just the way you want it to be." He challenged software developers, entrepreneurs and others to make "a world that's that good."

Facebook's lifeblood is advertising. It makes money by letting businesses target ads to specific types of users — such as 30-year-old single men living in Brooklyn who are interested in motorcycles and yoga.

Zuckerberg, who turned 26 earlier this month, says his vision is not about the ad dollars. He was 22, he said, when "Yahoo and Viacom and all these companies" were clamoring to buy Facebook, offering $1 billion or more. For a 22-year-old to pass that up might be kind of crazy, he acknowledged, but he said it shows "it's not about the money."

Even so, convincing people that sharing more is good for them has at times been an uphill battle. Users revolted against Beacon, a feature that broadcast people's activities on dozens of outside sites when it launched in 2007. Facebook gave people more control over Beacon before scrapping the program completely as part of a legal settlement.

More recently, Facebook has come under fire for a security glitch that exposed some users' private chats, and another that revealed users' information to advertisers in a way they could identify them, going against Facebook's own terms of service.

For Luke Finsaas, who is 24 and has been using Facebook since college to keep in touch with friends and family in Australia, whether the site's vision works out in the end is a matter of trust.

"It's incredibly brilliant but wildly terrifying," he said. "Google has been around for a while, and we know that they are pretty serious about privacy and protecting us. We know that they've got our back. But Facebook has had privacy issues in the past."

Google Inc. has struggled with its own privacy issues — most recently with its Buzz social media experiment and, particularly in Europe, with sending cameras into cities to take photos for its Street View map feature.

But users feel a deeper connection with Facebook, where they exchange not just messages and 140-character tweets but news of major life events and newborn baby photos. That means privacy concerns are heightened, too.

"Facebook wants to be the social center of the Web, and any social interaction that takes place on the Web they want to be in control of," said Debra Aho Williamson, a senior analyst at research firm eMarketer. "If its plan succeeds, that could be a big problem. They will have access to too much information."

Wednesday, May 26, 2010

Quote from the director of The Last Airbender

Keep an open mind and see the movie. Its INSPIRED by the series, not a copy of it.

The Last Airbender Trailer






its pretty cool to watch their powers:)

The Last Airbender :The Movie

As some of you have seen the cartoon The Avatar:The Last Airbender, its just as good as it sounds...but the movie that's coming out this 20 July 2010 looks freakingly awful because of the casting...

http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender2.jpg
Do they look alike??DO THEY!?!?!
NO!!but they still used this awful looking guy in the movie as Sokka...
http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender4.jpg
This looks nice.....no complains from me:)except for the scar....


And the worst of ALL!!

http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender3.jpg
I mean...they dont look alike AT ALL!!!NOT 1 BIT!!
1)The skin complexion is WORLDS APART!!
2)Look at the girl acting as Katara(right)....SHE NEEDS BRACES BADLY!!
Some people called the casting of the movie WHITEWASHED!!

and finally....Aang:)
http://guriguriblog.files.wordpress.com/2009/01/snapshot20090108111702.jpg

and now look at this freaking kid....
http://d.yimg.com/a/p/ap/20100525/capt.d9d0867a968145269d4510f727b9c2cf-d9d0867a968145269d4510f727b9c2cf-0.jpg

i mean....the glow doesn't even look alike....and this kid's head looks like he got his hands on a glitter glue and drew an arrow on his head...

seriously, the cartoon Aang is actually a monk...does the kid above look like a monk??

LOOK!!

Can u imagine this guy...http://l.yimg.com/img.omg.yahoo.com/omg/us/img/ff/c7/3294_7591057307.jpg

trying to look like this??
http://www.vpd.fi/kuvat/wii_avatar_the_legend_of_aang.jpg



WHITEWASHED!!

Tuesday, May 25, 2010

Fish with Hands Discovered, But Species Face Extinction

photo handfish pink species australia

These fish, pardon the pun, need a hand. There are 14 species of fish with hand-like fins. And nine are in danger of extinction. Don't you hate it when you discover something amazing, only to find out that it's almost gone? Even though Endangered Species Day was just a few days ago, it's always amazing to learn of new species that are endangered.

Such is the case here. CSIRO, the Commonwealth Scientific and Industrial Research Organisation in Australia, says nine new species of handfish are described in research that says there's an urgent need to better understand and protect the diversity of life in our oceans. The Pink Handfish, shown above, is one of the newly named species. It's known from only four specimens and was last recorded off the Tasman Peninsula in 1999.


spotted handfish species photo
The Spotted Handfish is listed as endangered

"Handfishes are small, often strikingly patterned or colourful, sedentary fish that tend to 'walk' on the seabed on hand-like fins, rather than swim," according to Daniel Gledhill, a taxonomist with the CSIRO Wealth from Oceans Flagship.

"Fifty million-years ago, they 'walked' the world's oceans, but now they exist only off eastern and southern Australia."


red handfish species photo
The Red Handfish is listed as vulnerable.

What's going on? Peter Last from CSIRO says handfish are extremely vulnerable to environmental change, including introduced species, pollution, siltation, fishing, sea-temperature rise and coastal development.


Ziebells Handfish species photo
The Zeibell's handfish

Facebook Ceo Promises New Privacy Controls

Buffeted by privacy snafus and the lingering fallout from a damning, years-old instant messaging thread, Facebook chief exec Mark Zuckerberg switched into full-on damage control Monday, confessing that the sprawling social network had "missed the mark" when it comes to its complex privacy controls — and pledging to do better.

In an open letter published Monday in the Washington Post (whose chairman, Donald E. Graham, just so happens to sit on Facebook's board of directors), Zuckerberg wrote that Facebook has been "growing quickly" and admitted that "sometimes we move too fast."

"Many of you thought our controls were too complex," Zuckerberg's letter reads. "Our intention was to give you lots of granular controls" — uh, you can say that again — "but that may not have been what many of you wanted. We just missed the mark."

Zuckerberg promised, in "coming weeks," privacy controls that will be "much simpler to use" — including an "easy way to turn off all third-party services" that can access your account.

But Zuckerberg wasn't just announcing new privacy features in Monday's open letter; he was also clearly trying to bridge a growing trust gap between Facebook and its increasingly suspicious users, especially in light of reports last week that Facebook (among other social networks) had been passing along user name and IDs to advertisers (including Google's DoubleClick and Yahoo!'s own Right Media) without users' consent. Those privacy loopholes have since been plugged, say Facebook, MySpace and other social networks.

But Zuckerberg is also being dogged by an embarrassing IM thread from when he was a 19-year-old Harvard student, bragging that he'd gathered personal information from thousands of users for the nascent TheFacebook.com. "People just submitted it," Zuckerberg messaged, "I don't know why. They 'trust me.' Dumb [expletive]." (This comes via Silicon Alley Insider.)

Naturally, the indiscreet IM thread has ignited controversy. Some argue that Zuckerberg shouldn't be held accountable for something he'd written when he was still a teenager (all of six years ago, mind you). Others say the remarks illustrate a cavalier attitude toward user privacy.

The debate seems to have struck a chord with Zuckerberg, who bent over backward in his letter Monday to emphasize Facebook's "core principles," which include seeking to build a "better world" that's "open and connected."

Zuckerberg also revealed a bit more in an e-mail to blogger Robert Scoble, confiding that "we've made a bunch of mistakes" but that he hopes "people understand that our intentions are in the right place."

Well, as I'm sure Zuckerberg understands, people tend to believe actions more than words, and a revamped set of simple, easy-to-use privacy controls — including, say, the option to start from scratch and opt in to sharing options rather than having to opt out — would be a step in the right direction. But rebuilding trust with Facebook's users will be a long, slow process, and the fewer privacy missteps between now and then, the better.

What do you think of Zuckerberg's letter? Does he sound sincere to you? Willing to give Facebook and its upcoming privacy reboot the benefit of the doubt? Or are you ready to jump ship for good?


http://cdn.mashable.com/wp-content/uploads/2010/05/facebook-privacy-lock-2601.jpg


for my opinion, it(FB's privacy controls) doesn't ,meet my expectations...
I dont want all my updates and personal stuff easily viewed by people if i accidentally overlooked it....

Sunday, May 23, 2010

Super Mario Galaxy 2 Wii Review

I do not take credit for this review....Review available at www.ign.com


There's no denying that Super Mario Galaxy is the foundation for Super Mario Galaxy 2. The sequel uses the same engine, same controls, and same basic concept. So if anything, the reason why Super Mario Galaxy 2 is so damn fantastic is mostly due to the fact that the team learned from the first game: what worked, what needed fixing, and how to improve on such an already masterful Wii creation. The result of that effort is one of the most refined and most fulfilling videogame experiences of this generation.

The original Super Mario Galaxy already oozed creativity as it evolved the once-innovative 3D platforming into something spectacular. In the game, players had the ability to roam areas that ranged from standard Mario-style levels to miniature planetoids with their own orbital gravity, while still utilizing the same familiar and refined gameplay mechanics. The sequel steps it up with more of what we got with the first game, while taking the gameplay in new directions with sharp and very welcome additions.



It's clear that Nintendo has put a ton of focus in structuring Super Mario Galaxy 2 in a way that's accessible to all, including that new "expanded audience" that's leapt into the world of Mario with New Super Mario Bros. Wii as its first real taste. This becomes immediately obvious from the beginning with the game's interactive introduction: players control Mario in a strict 2D perspective that harkens back to New Super Mario Bros. and beyond, putting "training wheels" on the character as the player learns a whole new control mechanism. Steadily, those wheels are removed as players are forced to learn the ways of foreground and background until, finally, Nintendo lets go and gives full control to the player. You tend to forget that not everyone grew up with an analog stick under their thumb, and Nintendo does a really smart job making sure this hand-holding is natural and never forced or patronizing.

Bowser's absolutely massive this time around.


This shift in presentation is also applied to the game's progression. Nintendo's Galaxy team simplified the way players move through the different worlds: it's now much more similar to the maps of the 2D Mario games, established first in Super Mario Bros. 3 and evolved in Super Mario World and New Super Mario Bros. While it drastically shifts the "explore until you find your next challenge" design introduced in Super Mario 64, I think it's a change for the better and streamlines the pick-up-and-play approach. If you, for example, stop playing for a extended period of time and return, you'll less likely to be disoriented like you would be in Super Mario Galaxy's visually impressive but ultimately overwhelming Observatory hubworld.

If it all gets too challenging, the game makes available not only Hint TV monitors to show players exactly how specific tasks should be played out, but also a "play for me" mode that's ripped straight out of New Super Mario Bros. Wii. Die too many times in a level and Rosalina – a character from the original Super Mario Galaxy – appears and asks if you need assistance. While the idea of a game playing for you might sound cheap, it's actually a very smart inclusion with an obvious downside: the star that's collected will be tarnished as a bronze and not a standard gold one, so everyone will see when you took the easy way out.

The game itself is just as intuitive and incredibly fun as it's ever been. The challenge remains the same – platform jump through the huge assortment of levels in a massive variety of different locations to get to the Star at the end. Realism is thrown completely out the window – it always has in a Super Mario game – in favor of truly fulfilling gameplay. Nintendo's refined Mario's control to the point where everything he can do can be pulled off with second-nature ease. And it's the little things and tweaks that you recognize and realize that Nintendo still "gets it." You can easily punch an enemy out of the way, but you're rewarded with a health-replenishing coin if you oust them the more traditional Mario way.

Luigi? Fully playable almost right from the start.


A lot of the levels in Super Mario Galaxy 2 are based around concepts that were first established in the original game. Things like flinging yourself off a tiny planetoid and letting its gravity send you into a satisfyingly orbit. Levels that change the gravitational pull to make the ceiling of a level into the floor. Things like that. But those ideas have been expanded on with new twists and capabilities, and each "galaxy" to explore impresses in their own way. Whether it's a twist on an old-school game mechanic or a throwback reference to a past Mario game, Super Mario Galaxy 2 constantly impresses with just tons of small but significant elements, one level after another.

The designers passionately embrace Mario's old-school legacy with 2D-style platforming that makes New Super Mario Bros. Wii look like a third-party budget title. The game will shift from a 3D, go anywhere design to forced 2D side-scrolliing and back again, on the fly and with a completely natural camera. Or how the game will offer hints on how to get through a challenge by peppering the area with clues – both subtle and blatant.

Enemies are as cute as they are deadly.


Yoshi's addition in Super Mario Galaxy 2 is fully expected, and he's handled with far more care and attention than he ever was in the GameCube version of Super Mario Sunshine. When players leap to control Yoshi, it's a very different – but also very familiar – experience than when Mario's running around on his own. Yoshi has just as tight and intuitive controls, including the ability to tongue lash at objects and hooks using the Wii remote's pointer capabilities. This point-and-click mechanism never feels out of place because you're already focused on grabbing at Star Bits with the pointer controls.

While Yoshi levels are restricted to specific galaxies, they're all incredibly creative with a variety of different techniques: some levels use his ability to inflate like a balloon to scale heights and float along large distances, while another gives him the power to illuminate invisible platforms through a glowing power. This "Light Yoshi" power is probably one of the most unique aspects of Super Mario Galaxy 2: platform layouts are completely hidden from view unless a powered-up Yoshi casts a glow onto them, but they only exist in physical form when they're visible – you can't just leap out and land on an invisible platform.

Mario also gets new powers in this adventure, and their inclusions fit naturally and are utilized with just as much focus. The Cloud Suit is a great idea that enables players to create as many as three safe but temporary platforms by shaking the Wii remote. Even his new Rock Suit – a very basic "roll up into a ball" attack – gets some creative uses in some of the extra challenges, like the hidden "bowling" techniques that you'll stumble upon later in the adventure.

And that's another area where Super Mario Galaxy 2 excels: it might be designed to be accessible to anyone of any skill level, but it's the hardcore completionists who really get the reward. Every one of this game's galaxies has a Comet Coin that can be collected, which, if snagged, will unlock additional challenges within the established level designs. While you can certainly beat the adventure without going the extra mile, it's those that actually go that extra mile that get more than they'd expect. For example, if you unlock Luigi and play a level as him, you'll open up developer speedruns. But more importantly, score every one of the game's 120 stars and you'll reveal another portion of Super Mario Galaxy 2 that will give you a much more devious but enormously fulfilling challenge.

Watch for brilliant level designs and challenges, one after the other.

If there was anything to complain about in the original Super Mario Galaxy, the camera system got much of the flak: as good as it was, the viewpoint still had a hard time keeping up with the "go anywhere" nature of Mario -- even getting hung up when Mario would wander around huge planetoids. That issue isn't nearly as big in Galaxy 2, with each level having a far more fluid and intelligent camera system following the action. At points you'll have the ability to shift its focus using the D-pad if need be, but many times you won't have to -- the game handles the camera close to flawlessly.

Super Mario Galaxy 2 brings back the game's co-op mode, and even improves on it: a second player can, at any time, turn on a second Wii remote and assist Player One by snagging not only Star Bits he might've missed, but that second player can also retrieve items that may be out of Player One's reach. You won't miss much if you want to keep this a single-player adventure, but at least you have the ability to give observers something helpful to do while you focus on the challenges.

Wait, this star isn't gold...what's going on?


The Galaxy production is just as big and bold as it ever was. In fact, it's even more so in this sequel: along with some of the best visuals the Wii has ever seen – a true testament of the team's three year old technology – the soundtrack is even more intense with far more orchestral and studio recordings than the last game. It all makes up for the fact that this is, once again, just another simple fight against Bowser, who's kidnapped Princess Peach before she could bake a cake.

Then again, when have you ever played a Mario platformer just for the story?
Closing Comments
I think the one thing you should take away from this review: Super Mario Galaxy 2 wholly exceeded my expectations. Leading up to the game’s release I hadn’t expected much more than simply “more of the same.” I loved the original Super Mario Galaxy, but the company would have to do something pretty special to really “wow” me.

Consider me “wowed.” Again. Yes, Super Mario Galaxy 2 is more of what made the original so amazingly good: brilliant gravity platfoming. Incredibly tight and responsive controls. Fantastic musical score. But it’s not a “me too” experience -- a significant majority of this sequel is brand new. New level challenges, new gameplay mechanics, new (and incredible) orchestral pieces. All done up in a package that streamlines the classic Mario experience: a straightforward presentation, a much more intelligent camera system, and a rewarding progression that opens up some seriously devious and fulfilling level challenges.

Mario has always been a universally appealing game design and Nintendo has done an incredible job to make sure its key franchise is just as accessible to gamers of all walks of life. Most of all, Super Mario Galaxy 2 perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start.













Video Wii Review: