First Mastery
- Balanced Build
- Level 10: +1 Magic Missile, +2 Dragon Soul, +1 Dragon Soul Quest SP
- Level 11: +3 Dragon Soul
- Level 12: +3 Dragon Soul, +1 Dragon Soul Quest SP
- Level 13: +3 Dragon Soul, +2 Dragon Soul Quest SP
- Level 14: +3 Dragon Soul, +1 Dragon Soul Quest SP
- Level 15: +1 Dragon Soul (Maxed), +2 Magic Missile
- Level 16: +3 Magic Missile, +1 Magic Missile Quest SP
- Level 17: +3 Magic Missile
- Level 18: +3 Magic Missile, +1 Magic Missile Quest SP
- Level 19: +3 Magic Missile
- Level 20: +3 Magic Missile (Maxed)
- End Result
- Dragon Soul: Maxed (20)
- Magic Missile: Maxed (20)
This Build helps give more damage towards magic missile as you max it later on. Although both builds have the same result.
- Early Attacking Build
- Level 10: +3 Magic Missile, +1 Magic Missile Quest SP
- Level 11: +3 Magic Missile
- Level 12: +3 Magic Missile, +1 Magic Missile Quest SP
- Level 13: +3 Magic Missile, +2 Magic Missile Quest SP
- Level 14: +3 Magic Missile, +1 Magic Missile Quest SP (Maxed)
- Level 15: +3 Dragon Soul
- Level 16: +3 Dragon Soul, +1 Dragon Soul Quest SP
- Level 17: +3 Dragon Soul
- Level 18: +3 Dragon Soul, +1 Dragon Soul Quest SP
- Level 19: +3 Dragon Soul
- Level 20: +3 Dragon Soul (Maxed)
- End Result
- Magic Missile: Maxed (20)
- Dragon Soul: Maxed (20)
This Build gives damage early on to allow for you to take out monsters without having to worry about the amount of attacks it will take to kill a monster.
Because since both builds result in the same ending if you complete the quests, its up to you which skill you max first.
Second Mastery
- Regular Build
- Level 20: +2 Fire Circle, +1 Teleport, +1 Fire Circle Quest SP
- Level 21: +3 Fire Circle, +1 Fire Circle Quest SP
- Level 22: +3 Fire Circle, +1 Fire Circle Quest SP
- Level 23: +3 Fire Circle, +1 Fire Circle Quest SP
- Level 24: +3 Fire Circle
- Level 25: +2 Fire Circle (Maxed), +1 Teleport, +1 Teleport Quest SP
- Level 26: +3 Teleport, +1 Teleport Quest SP
- Level 27: +3 Teleport
- Level 28: +3 Teleport, +1 Teleport Quest SP
- Level 29: +3 Teleport
- Levle 30: +3 Teleport (Maxed)
- End Result
- Fire Circle: Maxed (20)
- Teleport: Maxed (20)
Fire Circle is the first mobbing skill Evan receives and Evan doesn't get another conventional mobbing skill until 4th mastery. Maxing it right away will not only allow you to take on more mobs, but will give you an edge with attack power allowing you to attack mobs that are weak to fire.
- Alternate Build (Not Recommend)
- Level 20: +3 Teleport, +1 Fire Circle Quest SP
- Level 21: +3 Teleport, +1 Teleport Quest SP
- Level 22: +3 Teleport, +1 Teleport Quest SP
- Level 23: +3 Teleport, +1 Teleport Quest SP
- Level 24: +3 Teleport
- Level 25: +2 Teleport (Maxed), +1 Fire Circle, +1 Fire Circle Quest SP
- Level 26: +3 Fire Circle, +1 Fire Circle Quest SP
- Level 27: +3 Fire Circle
- Level 28: +3 Fire Circle, +1 Fire Circle Quest SP
- Level 29: +3 Fire Circle
- Levle 30: +3 Fire Circle (Maxed)
- End Result
- Teleport: Maxed (20)
- Fire Circle: Maxed (20)
This build is highly not recommend because it doesn't give you a strong mobbing skill until later in this mastery although teleport is maxed instead giving you mobility.
The fact that both skills are maxed in the end if you bothered to do all the quests allows for freedom of skill raising but this is the recommend build.
Third Mastery
- Regular Build
- Level 30: +3 Magic Guard, +1 Lightning Bolt Quest SP, +1 Magic Guard Quest SP
- Level 31: +3 Magic Guard
- Level 32: +3 Magic Guard, +1 Magic Guard Quest SP
- Level 33: +3 Magic Guard, +1 Magic Guard Quest SP
- Level 34: +3 Magic Guard
- Level 35: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 36: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 37: +3 Lightning Bolt
- Level 38: +3 Lightning Bolt
- Level 39: +3 Lightning Bolt
- Level 40: +3 Lightning Bolt
- End Result
- Magic Guard: Maxed (20)
- Lightning Bolt: Maxed (20)
This build will ensure that you can live while fighting higher level monsters. It will also help with conserving mesos. Maxing Magic Guard first will transfer the damage away from the much needed HP. After max lightning bolt to take out single mobs quickly and easily. (This especially goes for CPQ when fighting rombots).
- Global Build
- Level 30: +3 Magic Guard, +1 Lightning Bolt Quest SP
- Level 31: +2 Magic Guard (Non-Skill Book Max)
- Level 32: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 33: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 34: +3 Lightning Bolt
- Level 35: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 36: +3 Lightning Bolt, +1 Lightning Bolt Quest SP
- Level 37: +3 Leftover SP
- Level 38: +3 Leftover SP
- Level 39: +3 Leftover SP
- Level 40: +3 Leftover SP
- End Result
- Magic Guard: Skill Book Maxed (5)
- Lightning Bolt: Maxed (20)
The Global Build is limiting to magic guard because of the skill books that you have the purchase in order to max it.
Follow the Regular Build if you have a magic guard skill book.
Fourth Mastery
- Regular Build
- Level 40: +3 Ice Breath
- Level 41: +3 Ice Breath, +1 Ice Breath Quest SP
- Level 42: +3 Ice Breath, +3 Ice Breath Quest SP
- Level 43: +3 Ice Breath
- Level 44: +3 Ice Breath
- Level 45: +1 Ice Breath (Maxed), +2 Elemental Reset
- Level 46: +3 Elemental Reset, +3 Elemental Reset Quest SP
- Level 47: +3 Elemental Reset
- Level 48: +3 Elemental Reset
- Level 49: +3 Elemental Reset
- Level 50: +3 Elemental Reset (Maxed)
- End Result
- Ice Breath: Maxed (20)
- Elemental Reset: Maxed (20)
This build will allow you to take out high HP monsters being that Ice Breath is a charged and mobbing skill, and because of its high attack power expect only a few charges to finish them. As for elemenetal reset, being the fact that you have a neutral skill, fire skill, lightning skill, and ice skill now, theres no real need for elemental reset but it can come in handy for fighting off monsters that are resistant to all of them above. (By the time you run into a monster like that you'll already have stronger skills to replace them).
Fifth Mastery
- Regular Build
- Level 50: +3 Magic Flare
- Level 51: +3 Magic Flare, +3 Magic Flare Quest SP
- Level 52: +3 Magic Flare
- Level 53: +3 Magic Flare
- Level 54: +3 Magic Flare
- Level 55: +2 Magic Flare (Maxed), +1 Magic Shield
- Level 56: +3 Magic Shield
- Level 57: +3 Magic Shield, +4 Magic Shield Quest SP
- Level 58: +3 Magic Shield
- Level 59: +3 Magic Shield
- Level 60: +3 Magic Shield (Maxed)
- End Result
- Magic Flare: Maxed (20)
- Magic Shield: Maxed (20)
Magic Flare is the most powerful single mob attack skill until Killing Wing. It can easily take any out in a few hits and is very good against bosses having no elemental charge. Next max Magic Shield. It lowers physical damage by a percentage being even more effective then Achilles and a party buff but it is timed.
Sixth Mastery
In GlobalMS you need to get a skill book for magic booster, and critical magic possibly rendering these builds impossible, but if you are able to get both skill books then you will be able to follow these builds.
- Balanced Build
- Level 60: +1 Critical Magic, +2 Dragon Thrust
- Level 61: +3 Dragon Thrust
- Level 62: +3 Dragon Thrust, +1 Dragon Thrust Quest SP
- Level 63: +3 Dragon Thrust
- Level 64: +3 Dragon Thrust
- Level 65: +3 Dragon Thrust
- Level 66: +2 Dragon Thrust (Maxed), +1 Magic Booster
- Level 67: +3 Magic Booster
- Level 68: +3 Magic Booster, +1 Magic Booster Quest SP
- Level 69: +3 Magic Booster
- Level 70: +3 Critical Magic
- Level 71: +3 Critical Magic
- Level 72: +3 Critical Magic
- Level 73: +3 Critical Magic
- Level 74: +2 Critical Magic (Maxed), +1 Slow
- Level 75: +3 Slow
- Level 76: +3 Slow
- Level 77: +3 Slow
- Level 78: +3 Slow
- Level 79: +2 Slow (Maxed), +1 Magic Booster
- Level 80: +3 Magic Booster (Maxed)
- End Result
- Dragon Thrust: Maxed (20)
- Critical Magic: Maxed (15)
- Slow: Maxed (15)
- Magic Booster: Maxed (15)
This build offers a balance between all skills. First starting off with critical magic to give some critical damage. Then rather than max critical damage, start maxing dragon thrust to get a very good mobbing skill. Dragon thrust is meant to replace fire circle. Having no charge it is good against all monsters. Next raise your booster to level eleven will increase your speed 3x highly raising your ability to attack. But its not to be maxed yet until slow is maxed. Slow helps slow down enemies (hence the name "Slow"). It will help keep monsters away with the combination of dragon thrust. Finally with the left over SP, finish magic booster.
- Critical Magic Early Build
- Level 60: +3 Critical Magic
- Level 61: +3 Critical Magic
- Level 62: +3 Critical Magic, +1 Critical Magic Quest SP
- Level 63: +3 Critical Magic
- Level 64: +2 Critical Magic (Maxed), +1 Dragon Thrust
- Level 65: +3 Dragon Thrust
- Level 66: +3 Dragon Thrust
- Level 67: +3 Dragon Thrust
- Level 68: +3 Dragon Thrust, +1 Dragon Thrust Quest SP
- Level 69: +3 Dragon Thrust
- Level 70: +3 Dragon Thrust (Maxed)
- Level 71: +3 Magic Booster
- Level 72: +3 Magic Booster
- Level 73: +3 Magic Booster
- Level 74: +2 Magic Booster, +1 Slow
- Level 75: +3 Slow
- Level 76: +3 Slow
- Level 77: +3 Slow
- Level 78: +3 Slow
- Level 79: +2 Slow (Maxed), +1 Magic Booster
- Level 80: +3 Magic Booster (Maxed)
- End Result
- Critical Magic: Maxed (15)
- Dragon Thrust: Maxed (20)
- Slow: Maxed (15)
- Magic Booster: Maxed (15)
This build offers critical power early on. First off, max Critical Magic. Critical Magic is a very useful skill adding critical to a magicians attack which is a first for that class. However without dragon thrust until level sixty-four has drawbacks. Dragon thrust is a major attacking skill having no element and a knockback, and it won't be replaced until Earhquake in 8th mastery. After maxing dragon thrust, there isn't a real difference between the first build and the second build ending level builds so diverging is possible.
- Early Mass Build (CPQ Build)
- Level 60: +3 Dragon Thrust
- Level 61: +3 Dragon Thrust
- Level 62: +3 Dragon Thrust, +1 Dragon Thrust Quest SP
- Level 63: +3 Dragon Thrust
- Level 64: +3 Dragon Thrust
- Level 65: +3 Dragon Thrust
- Level 66: +1 Dragon Thrust (Maxed), +2 Magic Booster
- Level 67: +3 Magic Booster
- Level 68: +3 Magic Booster, +1 Magic Booster Quest SP
- Level 69: +2 Magic Booster, +1 Critical Magic
- Level 70: +3 Critical Magic
- Level 71: +3 Critical Magic
- Level 72: +3 Critical Magic
- Level 73: +3 Critical Magic
- Level 74: +2 Critical Magic (Maxed), +1 Slow
- Level 75: +3 Slow
- Level 76: +3 Slow
- Level 77: +3 Slow
- Level 78: +3 Slow
- Level 79: +2 Slow (Maxed), +1 Magic Booster
- Level 80: +3 Magic Booster (Maxed)
- End Result
- Dragon Thrust: Maxed (20)
- Magic Booster: Maxed (15)
- Critical Magic: Maxed (15)
- Slow: Maxed (15)
Seventh Mastery
- Dragon Breath Early Build
- Level 80: +5 Dragon Breath
- Level 81: +3 Dragon Breath
- Level 82: +3 Dragon Breath
- Level 83: +3 Dragon Breath
- Level 84: +3 Dragon Breath
- Level 85: +3 Dragon Breath
- Level 86: +3 Magic Amplification
- Level 87: +3 Magic Amplification
- Level 88: +3 Magic Amplification
- Level 89: +3 Magic Amplification
- Level 90: +3 Magic Amplification
- Level 91: +3 Killing Wing
- Level 92: +3 Magic Resistance
- Level 93: +3 Magic Resistance
- Level 94: +3 Magic Resistance
- Level 95: +1 Magic Resistance (Maxed), +2 Killing Wing
- Level 96: +3 Killing Wing
- Level 97: +3 Killing Wing
- Level 98: +3 Killing Wing
- Level 99: +3 Killing Wing
- Level 100: +3 Killing Wing
- End Result
- Dragon Breath: Maxed (20)
- Magic Amplification: Maxed (15)
- Magic Resistance: Maxed (10)
- Killing Wing: Maxed (20)
Based on predictions, this guide will offer an advantage in mobbing. Although magic amplification comes second on the maxing list, maxing dragon breath first helps pick off monsters first via stunning. Magic Resistance is better maxed next rather then killing wing because killing wing only hits one mob with a dark power which is unknown what its good against and what it isn't. Also Magic resistance decreases magic damage as a percentage rather then by the point and its a party buff.
- Magic Amplification Early Build
- Level 80: +5 Magic Amplification
- Level 81: +3 Magic Amplification
- Level 82: +3 Magic Amplification
- Level 83: +3 Magic Amplification
- Level 84: +1 Magic Amplification (Maxed) +2 Dragon Breath
- Level 85: +3 Dragon Breath
- Level 86: +3 Dragon Breath
- Level 87: +3 Dragon Breath
- Level 88: +3 Dragon Breath
- Level 89: +3 Dragon Breath
- Level 90: +3 Dragon Breath
- Level 91: +3 Killing Wing
- Level 92: +3 Magic Resistance
- Level 93: +3 Magic Resistance
- Level 94: +3 Magic Resistance
- Level 95: +1 Magic Resistance (Maxed), +2 Killing Wing
- Level 96: +3 Killing Wing
- Level 97: +3 Killing Wing
- Level 98: +3 Killing Wing
- Level 99: +3 Killing Wing
- Level 100: +3 Killing Wing
- End Result
- Magic Amplification: Maxed (15)
- Dragon Breath: Maxed (20)
- Magic Resistance: Maxed (10)
- Killing Wing: Maxed (20)
Although there is no real difference in the end results of the two builds, maxing magic amplification will give more damage to all your attack moves. Making dragon breath more lethal rather then just picking off monsters then using moves such as magic flare or dragon thrust to kill the rest.
Eighth Mastery
- Solo Build
- Level 100: +5 Earthquake
- Level 101: +3 Earthquake
- Level 102: +3 Earthquake
- Level 103: +3 Earthquake
- Level 104: +3 Earthquake
- Level 105: +3 Earthquake (Maxed)
- Level 106: +3 Dragon Fury
- Level 107: +3 Dragon Fury
- Level 108: +3 Dragon Fury
- Level 109: +1 Dragon Fury (Maxed) +2 Ghost Lettering
- Level 110: +3 Phantom Imprint
- Level 111: +3 Phantom Imprint
- Level 112: +3 Phantom Imprint
- Level 113: +3 Phantom Imprint
- Level 114: +3 Phantom Imprint
- Level 115: +3 Phantom Imprint (Maxed)
- Level 116: +3 Aurora Recovery
- Level 117: +3 Aurora Recovery
- Level 118: +3 Aurora Recovery
- Level 119: +3 Aurora Recovery
- Level 120: +3 Aurora Recovery (Maxed)
- End Result
- Earthquake: Maxed (20)
- Dragon Fury: Maxed (10)
- Phantom Imprint: Maxed (20)
- Aurora Recovery: Maxed (15)
The reason for this build is because of its bend towards soloing rather then having to work in a party. Maxing earthquake first insures high damage and to further increase that is dragon fury to be maxed next. Now rather then maxing aurora recovery like it seems you would, maxing phantom imprint can help deal higher damage to monsters such as bosses and because there monsters don't have much resistance to the dark element, additional damage is given. Aurora Recovery really isn't needed if your a solo Evan since you won't be healing other party members. And a cleric/priest/bishops Heal is more effective.
- Party Build
- Level 100: +5 Earthquake
- Level 101: +3 Earthquake
- Level 102: +3 Earthquake
- Level 103: +3 Earthquake
- Level 104: +3 Earthquake
- Level 105: +3 Earthquake (Maxed)
- Level 106: +3 Aurora Recovery/Dragon Fury
- Level 107: +3 Aurora Recovery/Dragon Fury
- Level 108: +3 Aurora Recovery/Dragon Fury
- Level 109: +3 Aurora Recovery/Dragon Fury (Dragon Fury Maxed)
- Level 110: +3 Aurora Recovery
- Level 111: +2 Aurora Recovery(Aurora Recovery Maxed), +1 Dragon Fury/+3 Aurora Recovery (If recovery aurora is Level 3)
- Level 112: +3 Aurora Recovery/Dragon Fury
- Level 113: +3 Aurora Recovery/Dragon Fury
- Level 114: +3 Aurora Recovery/Dragon Fury (Either Maxed)
- Level 115: +3 Phantom Imprint
- Level 116: +3 Phantom Imprint
- Level 117: +3 Phantom Imprint
- Level 118: +3 Phantom Imprint
- Level 119: +3 Phantom Imprint
- Level 120: +3 Phantom Imprint
- End Result
- Earthquake: Maxed (20)
- Aurora Recovery: Maxed (15)
- Dragon Fury: Maxed (10)
- Phantom Imprint: Maxed (20)
This build incorporates parties into its build. Starting out with the earthquake first to deal damage, then you either can max Dragon Fury then Aurora Recovery or vice versa. Depending on whether or not you go in parties often decides which to max first. If you go in often you should max Aurora Recovery first, if not Dragon Fury. Then after both those are maxed, use the remaining SP to raise Phantom Imprint.
Ninth Mastery
Because you have to go searching for Magic Mastery and Flame Wheel, these builds may be impractical but if you are able to retrieve all the skill books then you can complete these builds.
- Regular Build
- Level 120: +3 Magic Mastery
- Level 121: +3 Magic Mastery
- Level 122: +3 Magic Mastery
- Level 123: +3 Magic Mastery
- Level 124: +3 Magic Mastery
- Level 125: +3 Magic Mastery
- Level 126: +3 Magic Mastery
- Level 127: +3 Magic Mastery
- Level 128: +3 Magic Mastery
- Level 129: +3 Magic Mastery (Maxed)
- Level 130: +3 Flame Wheel/Maple Warrior
- Level 131: +3 Flame Wheel/Maple Warrior
- Level 132: +3 Flame Wheel/Maple Warrior
- Level 133: +3 Flame Wheel/Maple Warrior
- Level 134: +3 Flame Wheel/Maple Warrior
- Level 135: +3 Flame Wheel/Maple Warrior
- Level 136: +3 Flame Wheel/Maple Warrior
- Level 137: +3 Flame Wheel/Maple Warrior
- Level 138: +3 Flame Wheel/Maple Warrior
- Level 139: +3 Flame Wheel/Maple Warrior (Maxed)
- Level 140: +3 Maple Warrior/Flame Wheel
- Level 141: +3 Maple Warrior/Flame Wheel
- Level 142: +3 Maple Warrior/Flame Wheel
- Level 143: +3 Maple Warrior/Flame Wheel
- Level 144: +3 Maple Warrior/Flame Wheel
- Level 145: +3 Maple Warrior/Flame Wheel
- Level 146: +3 Maple Warrior/Flame Wheel
- Level 147: +3 Maple Warrior/Flame Wheel
- Level 148: +3 Maple Warrior/Flame Wheel
- Level 149: +3 Maple Warrior/Flame Wheel (Maxed)
- Level 150: +3 Illusion
- Level 151: +3 Illusion
- Level 152: +3 Illusion
- Level 153: +3 Illusion
- Level 154: +3 Illusion
- Level 155: +3 Illusion
- Level 156: +3 Illusion
- Level 157: +3 Illusion
- Level 158: +3 Illusion
- Level 159: +3 Illusion (Maxed)
- Level 160: +3 Hero's Will
- End Result
- Magic Mastery: Maxed (30)
- Flame Wheel: Maxed (30)
- Maple Warrior: Maxed (30)
- Illusion: Maxed (30)
- Hero's Will: Level (3)
Magic Mastery helps increase all skill damage by raising the minimum damage of all your skills. Next you raise Flame Wheel because it has a higher attack then earthquake but only attacks in the direction that the wheel is cast. However Maple Warrior sharply raises all stats, you can raise this before Flame Wheel since Earthquake from 8th mastery is more effective overall then flame wheel. Last max Illusion to replace ghost lettering with a final damage of 130x4 magic damage total on one monster, and because it doesn't have an elemental charge you can use Illusion on any monster. Its very useful for bossing.
Tenth Mastery
Because you have to go searching for Dark Fog, and Soul Stone, these builds may be impractical but if you are able to retrieve all the skill books then you can complete these builds.
- Attack Build
- Level 160: +3 Dark Fog
- Level 161: +3 Dark Fog
- Level 162: +3 Dark Fog
- Level 163: +3 Dark Fog
- Level 164: +3 Dark Fog
- Level 165: +3 Dark Fog
- Level 166: +3 Dark Fog
- Level 167: +3 Dark Fog
- Level 168: +3 Dark Fog
- Level 169: +3 Dark Fog (Maxed)
- Level 170: +3 Onyx Blessing
- Level 171: +3 Onyx Blessing
- Level 172: +3 Onyx Blessing
- Level 173: +3 Onyx Blessing
- Level 174: +3 Onyx Blessing
- Level 175: +3 Onyx Blessing
- Level 176: +3 Onyx Blessing
- Level 177: +3 Onyx Blessing
- Level 178: +3 Onyx Blessing
- Level 179: +3 Onyx Blessing (Maxed)
- Level 180: +3 Blaze
- Level 181: +3 Blaze
- Level 182: +3 Blaze
- Level 183: +3 Blaze
- Level 184: +3 Blaze
- Level 185: +3 Blaze
- Level 186: +3 Blaze
- Level 187: +3 Blaze
- Level 188: +3 Blaze
- Level 189: +3 Blaze (Maxed)
- Level 190: +3 Soul Stone
- Level 191: +3 Soul Stone
- Level 192: +3 Soul Stone
- Level 193: +3 Soul Stone
- Level 194: +3 Soul Stone
- Level 195: +3 Soul Stone
- Level 196: +2 Soul Stone (Maxed), +1 Unknown
- Level 197: +3 Unknown
- Level 198: +3 Unknown
- Level 199: +3 Unknown
- Level 200: +3 Unknown, Gain Echo of Hero
- End Result
- Dark Fog: Maxed (30)
- Onyx Blessing: Maxed (30)
- Blaze: Maxed (30)
- Soul Stone: Maxed (20)
- Echo of Hero: Maxed (1)
- 13 Left Over SP. It is unknown what can be done with the leftover SP.
- Supportive Build
- Level 160: +3 Soul Stone
- Level 161: +3 Soul Stone
- Level 162: +3 Soul Stone
- Level 163: +3 Soul Stone
- Level 164: +3 Soul Stone
- Level 165: +3 Soul Stone
- Level 166: +2 Soul Stone (Maxed), +1 Dark Fog
- Level 167: +3 Dark Fog
- Level 168: +3 Dark Fog
- Level 169: +3 Dark Fog
- Level 170: +3 Dark Fog
- Level 171: +3 Dark Fog
- Level 172: +3 Dark Fog
- Level 173: +3 Dark Fog
- Level 174: +3 Dark Fog
- Level 175: +3 Dark Fog
- Level 176: +2 Dark Fog (Maxed), +1 Onyx Blessing
- Level 177: +3 Onyx Blessing
- Level 178: +3 Onyx Blessing
- Level 179: +3 Onyx Blessing
- Level 180: +3 Onyx Blessing
- Level 181: +3 Onyx Blessing
- Level 182: +3 Onyx Blessing
- Level 183: +3 Onyx Blessing
- Level 184: +3 Onyx Blessing
- Level 185: +3 Onyx Blessing
- Level 186: +2 Onyx Blessing (Maxed), +1 Blaze
- Level 187: +3 Blaze
- Level 188: +3 Blaze
- Level 189: +3 Blaze
- Level 190: +3 Blaze
- Level 191: +3 Blaze
- Level 192: +3 Blaze
- Level 193: +3 Blaze
- Level 194: +3 Blaze
- Level 195: +3 Blaze
- Level 196: +2 Blaze (Maxed), +1 Unknown
- Level 197: +3 Unknown
- Level 198: +3 Unknown
- Level 199: +3 Unknown
- Level 200: +3 Unknown, Gain Echo of Hero
- End Result
- Soul Stone: Maxed (20)
- Dark Fog: Maxed (30)
- Onyx Blessing: Maxed (30)
- Blaze: Maxed (30)
- Echo of Hero: Maxed (1)
- 13 Left Over SP. It is unknown what can be done with the leftover SP.
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