Thursday, May 27, 2010

Facebook adjusts privacy controls after complaints

Mark Zuckerberg NEW YORK – In Facebook's vision of the Web, you would no longer be alone and anonymous. Sites would reflect your tastes and interests — as you expressed them on the social network — and you wouldn't have to fish around for news and songs that interest you.

Standing in the way is growing concern about privacy from Facebook users — most recently complaints that the site forced them to share personal details with the rest of the online world or have them removed from Facebook profiles altogether.

Facebook responded to the backlash Wednesday by announcing it is simplifying its privacy controls and applying them retroactively, so users can protect the status updates and photos they have posted in the past.

"A lot of people are upset with us," CEO Mark Zuckerberg acknowledged at a news conference at Facebook's Palo Alto, Calif., headquarters.

The changes came after Facebook rolled out a slew of new features in April that spread its reach to the broader Web. Among them was a program called "instant personalization" that draws information from a person's profile to customize sites such as the music service Pandora. Some users found it creepy, not cool.

Privacy groups have complained to regulators, and some people threatened to quit the site. Even struggling MySpace jumped in to capitalize on its rival's bad press by announcing a "new, simpler privacy setting."

To address complaints its settings were getting too complex, Facebook will now give users the option of applying the same preferences to all their content, so that with one click you can decide whether to share things with just "friends" or with everyone.

For those who found it complicated to prevent outside websites and applications from gaining access to Facebook data, there's now a way to do so in a couple of clicks.

It's not clear whether the changes will quell the unease among Facebook users, which has threatened to slow the site's breakneck evolution from a scrappy college network to an Internet powerhouse with nearly a half-billion people.

"They've lost the users' trust. That's the problem," said Marc Rotenberg, executive director of the Electronic Privacy Information Center, an advocacy group. "In the earlier days, there was time to regain it. It's not so clear now. I think it's getting more serious than making changes and moving on."

Some of Facebook's loudest critics offered cautious praise but indicated the young company will need to do more to prove it cares about privacy.

Sen. Charles Schumer called it a "significant first step that Facebook deserves credit for," but added he'd still prefer that Facebook require users to actively turn on sharing with outside sites, rather than having sharing be the default setting.

For some users, the problem has been that the company has changed its privacy settings so often that keeping up with them became too much. Before Wednesday's announcement, Craig Mather, a 28-year-old graduate student in Portland, Ore., was already complaining of having to adjust his privacy settings every time Facebook comes up with a new plan.

"It puts us on our guard, where we feel like we are trying to plug a leak," he said.

For Facebook, being seen as a company people can trust with the personal details of their lives is key. Users will only share information if they have control over who sees it.

"The kernel of what we do is that people want to stay connected and share with those around them," Zuckerberg said.

Jules Polonetsky, a former AOL executive who now co-chairs the Washington-based Future of Privacy Forum, said the privacy concerns stem from Facebook's transformation from a place to socialize with friends into the "de-facto identity system for the Web." It's a big step. Facebook is no longer just a place to share photos and play "Mafia Wars." It's a reflection of who you are online.

Facebook has touted its culture of authenticity from the beginning. It asks users to go by their real names on the site, and it deletes obviously fake profiles.

Zuckerberg described his vision for the Web in April with "an old saying that says when you go to heaven, all of your friends are there and everything is just the way you want it to be." He challenged software developers, entrepreneurs and others to make "a world that's that good."

Facebook's lifeblood is advertising. It makes money by letting businesses target ads to specific types of users — such as 30-year-old single men living in Brooklyn who are interested in motorcycles and yoga.

Zuckerberg, who turned 26 earlier this month, says his vision is not about the ad dollars. He was 22, he said, when "Yahoo and Viacom and all these companies" were clamoring to buy Facebook, offering $1 billion or more. For a 22-year-old to pass that up might be kind of crazy, he acknowledged, but he said it shows "it's not about the money."

Even so, convincing people that sharing more is good for them has at times been an uphill battle. Users revolted against Beacon, a feature that broadcast people's activities on dozens of outside sites when it launched in 2007. Facebook gave people more control over Beacon before scrapping the program completely as part of a legal settlement.

More recently, Facebook has come under fire for a security glitch that exposed some users' private chats, and another that revealed users' information to advertisers in a way they could identify them, going against Facebook's own terms of service.

For Luke Finsaas, who is 24 and has been using Facebook since college to keep in touch with friends and family in Australia, whether the site's vision works out in the end is a matter of trust.

"It's incredibly brilliant but wildly terrifying," he said. "Google has been around for a while, and we know that they are pretty serious about privacy and protecting us. We know that they've got our back. But Facebook has had privacy issues in the past."

Google Inc. has struggled with its own privacy issues — most recently with its Buzz social media experiment and, particularly in Europe, with sending cameras into cities to take photos for its Street View map feature.

But users feel a deeper connection with Facebook, where they exchange not just messages and 140-character tweets but news of major life events and newborn baby photos. That means privacy concerns are heightened, too.

"Facebook wants to be the social center of the Web, and any social interaction that takes place on the Web they want to be in control of," said Debra Aho Williamson, a senior analyst at research firm eMarketer. "If its plan succeeds, that could be a big problem. They will have access to too much information."

Wednesday, May 26, 2010

Quote from the director of The Last Airbender

Keep an open mind and see the movie. Its INSPIRED by the series, not a copy of it.

The Last Airbender Trailer






its pretty cool to watch their powers:)

The Last Airbender :The Movie

As some of you have seen the cartoon The Avatar:The Last Airbender, its just as good as it sounds...but the movie that's coming out this 20 July 2010 looks freakingly awful because of the casting...

http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender2.jpg
Do they look alike??DO THEY!?!?!
NO!!but they still used this awful looking guy in the movie as Sokka...
http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender4.jpg
This looks nice.....no complains from me:)except for the scar....


And the worst of ALL!!

http://gordonandthewhale.com/wp-content/uploads/2008/12/airbender3.jpg
I mean...they dont look alike AT ALL!!!NOT 1 BIT!!
1)The skin complexion is WORLDS APART!!
2)Look at the girl acting as Katara(right)....SHE NEEDS BRACES BADLY!!
Some people called the casting of the movie WHITEWASHED!!

and finally....Aang:)
http://guriguriblog.files.wordpress.com/2009/01/snapshot20090108111702.jpg

and now look at this freaking kid....
http://d.yimg.com/a/p/ap/20100525/capt.d9d0867a968145269d4510f727b9c2cf-d9d0867a968145269d4510f727b9c2cf-0.jpg

i mean....the glow doesn't even look alike....and this kid's head looks like he got his hands on a glitter glue and drew an arrow on his head...

seriously, the cartoon Aang is actually a monk...does the kid above look like a monk??

LOOK!!

Can u imagine this guy...http://l.yimg.com/img.omg.yahoo.com/omg/us/img/ff/c7/3294_7591057307.jpg

trying to look like this??
http://www.vpd.fi/kuvat/wii_avatar_the_legend_of_aang.jpg



WHITEWASHED!!

Tuesday, May 25, 2010

Fish with Hands Discovered, But Species Face Extinction

photo handfish pink species australia

These fish, pardon the pun, need a hand. There are 14 species of fish with hand-like fins. And nine are in danger of extinction. Don't you hate it when you discover something amazing, only to find out that it's almost gone? Even though Endangered Species Day was just a few days ago, it's always amazing to learn of new species that are endangered.

Such is the case here. CSIRO, the Commonwealth Scientific and Industrial Research Organisation in Australia, says nine new species of handfish are described in research that says there's an urgent need to better understand and protect the diversity of life in our oceans. The Pink Handfish, shown above, is one of the newly named species. It's known from only four specimens and was last recorded off the Tasman Peninsula in 1999.


spotted handfish species photo
The Spotted Handfish is listed as endangered

"Handfishes are small, often strikingly patterned or colourful, sedentary fish that tend to 'walk' on the seabed on hand-like fins, rather than swim," according to Daniel Gledhill, a taxonomist with the CSIRO Wealth from Oceans Flagship.

"Fifty million-years ago, they 'walked' the world's oceans, but now they exist only off eastern and southern Australia."


red handfish species photo
The Red Handfish is listed as vulnerable.

What's going on? Peter Last from CSIRO says handfish are extremely vulnerable to environmental change, including introduced species, pollution, siltation, fishing, sea-temperature rise and coastal development.


Ziebells Handfish species photo
The Zeibell's handfish

Facebook Ceo Promises New Privacy Controls

Buffeted by privacy snafus and the lingering fallout from a damning, years-old instant messaging thread, Facebook chief exec Mark Zuckerberg switched into full-on damage control Monday, confessing that the sprawling social network had "missed the mark" when it comes to its complex privacy controls — and pledging to do better.

In an open letter published Monday in the Washington Post (whose chairman, Donald E. Graham, just so happens to sit on Facebook's board of directors), Zuckerberg wrote that Facebook has been "growing quickly" and admitted that "sometimes we move too fast."

"Many of you thought our controls were too complex," Zuckerberg's letter reads. "Our intention was to give you lots of granular controls" — uh, you can say that again — "but that may not have been what many of you wanted. We just missed the mark."

Zuckerberg promised, in "coming weeks," privacy controls that will be "much simpler to use" — including an "easy way to turn off all third-party services" that can access your account.

But Zuckerberg wasn't just announcing new privacy features in Monday's open letter; he was also clearly trying to bridge a growing trust gap between Facebook and its increasingly suspicious users, especially in light of reports last week that Facebook (among other social networks) had been passing along user name and IDs to advertisers (including Google's DoubleClick and Yahoo!'s own Right Media) without users' consent. Those privacy loopholes have since been plugged, say Facebook, MySpace and other social networks.

But Zuckerberg is also being dogged by an embarrassing IM thread from when he was a 19-year-old Harvard student, bragging that he'd gathered personal information from thousands of users for the nascent TheFacebook.com. "People just submitted it," Zuckerberg messaged, "I don't know why. They 'trust me.' Dumb [expletive]." (This comes via Silicon Alley Insider.)

Naturally, the indiscreet IM thread has ignited controversy. Some argue that Zuckerberg shouldn't be held accountable for something he'd written when he was still a teenager (all of six years ago, mind you). Others say the remarks illustrate a cavalier attitude toward user privacy.

The debate seems to have struck a chord with Zuckerberg, who bent over backward in his letter Monday to emphasize Facebook's "core principles," which include seeking to build a "better world" that's "open and connected."

Zuckerberg also revealed a bit more in an e-mail to blogger Robert Scoble, confiding that "we've made a bunch of mistakes" but that he hopes "people understand that our intentions are in the right place."

Well, as I'm sure Zuckerberg understands, people tend to believe actions more than words, and a revamped set of simple, easy-to-use privacy controls — including, say, the option to start from scratch and opt in to sharing options rather than having to opt out — would be a step in the right direction. But rebuilding trust with Facebook's users will be a long, slow process, and the fewer privacy missteps between now and then, the better.

What do you think of Zuckerberg's letter? Does he sound sincere to you? Willing to give Facebook and its upcoming privacy reboot the benefit of the doubt? Or are you ready to jump ship for good?


http://cdn.mashable.com/wp-content/uploads/2010/05/facebook-privacy-lock-2601.jpg


for my opinion, it(FB's privacy controls) doesn't ,meet my expectations...
I dont want all my updates and personal stuff easily viewed by people if i accidentally overlooked it....

Sunday, May 23, 2010

Super Mario Galaxy 2 Wii Review

I do not take credit for this review....Review available at www.ign.com


There's no denying that Super Mario Galaxy is the foundation for Super Mario Galaxy 2. The sequel uses the same engine, same controls, and same basic concept. So if anything, the reason why Super Mario Galaxy 2 is so damn fantastic is mostly due to the fact that the team learned from the first game: what worked, what needed fixing, and how to improve on such an already masterful Wii creation. The result of that effort is one of the most refined and most fulfilling videogame experiences of this generation.

The original Super Mario Galaxy already oozed creativity as it evolved the once-innovative 3D platforming into something spectacular. In the game, players had the ability to roam areas that ranged from standard Mario-style levels to miniature planetoids with their own orbital gravity, while still utilizing the same familiar and refined gameplay mechanics. The sequel steps it up with more of what we got with the first game, while taking the gameplay in new directions with sharp and very welcome additions.



It's clear that Nintendo has put a ton of focus in structuring Super Mario Galaxy 2 in a way that's accessible to all, including that new "expanded audience" that's leapt into the world of Mario with New Super Mario Bros. Wii as its first real taste. This becomes immediately obvious from the beginning with the game's interactive introduction: players control Mario in a strict 2D perspective that harkens back to New Super Mario Bros. and beyond, putting "training wheels" on the character as the player learns a whole new control mechanism. Steadily, those wheels are removed as players are forced to learn the ways of foreground and background until, finally, Nintendo lets go and gives full control to the player. You tend to forget that not everyone grew up with an analog stick under their thumb, and Nintendo does a really smart job making sure this hand-holding is natural and never forced or patronizing.

Bowser's absolutely massive this time around.


This shift in presentation is also applied to the game's progression. Nintendo's Galaxy team simplified the way players move through the different worlds: it's now much more similar to the maps of the 2D Mario games, established first in Super Mario Bros. 3 and evolved in Super Mario World and New Super Mario Bros. While it drastically shifts the "explore until you find your next challenge" design introduced in Super Mario 64, I think it's a change for the better and streamlines the pick-up-and-play approach. If you, for example, stop playing for a extended period of time and return, you'll less likely to be disoriented like you would be in Super Mario Galaxy's visually impressive but ultimately overwhelming Observatory hubworld.

If it all gets too challenging, the game makes available not only Hint TV monitors to show players exactly how specific tasks should be played out, but also a "play for me" mode that's ripped straight out of New Super Mario Bros. Wii. Die too many times in a level and Rosalina – a character from the original Super Mario Galaxy – appears and asks if you need assistance. While the idea of a game playing for you might sound cheap, it's actually a very smart inclusion with an obvious downside: the star that's collected will be tarnished as a bronze and not a standard gold one, so everyone will see when you took the easy way out.

The game itself is just as intuitive and incredibly fun as it's ever been. The challenge remains the same – platform jump through the huge assortment of levels in a massive variety of different locations to get to the Star at the end. Realism is thrown completely out the window – it always has in a Super Mario game – in favor of truly fulfilling gameplay. Nintendo's refined Mario's control to the point where everything he can do can be pulled off with second-nature ease. And it's the little things and tweaks that you recognize and realize that Nintendo still "gets it." You can easily punch an enemy out of the way, but you're rewarded with a health-replenishing coin if you oust them the more traditional Mario way.

Luigi? Fully playable almost right from the start.


A lot of the levels in Super Mario Galaxy 2 are based around concepts that were first established in the original game. Things like flinging yourself off a tiny planetoid and letting its gravity send you into a satisfyingly orbit. Levels that change the gravitational pull to make the ceiling of a level into the floor. Things like that. But those ideas have been expanded on with new twists and capabilities, and each "galaxy" to explore impresses in their own way. Whether it's a twist on an old-school game mechanic or a throwback reference to a past Mario game, Super Mario Galaxy 2 constantly impresses with just tons of small but significant elements, one level after another.

The designers passionately embrace Mario's old-school legacy with 2D-style platforming that makes New Super Mario Bros. Wii look like a third-party budget title. The game will shift from a 3D, go anywhere design to forced 2D side-scrolliing and back again, on the fly and with a completely natural camera. Or how the game will offer hints on how to get through a challenge by peppering the area with clues – both subtle and blatant.

Enemies are as cute as they are deadly.


Yoshi's addition in Super Mario Galaxy 2 is fully expected, and he's handled with far more care and attention than he ever was in the GameCube version of Super Mario Sunshine. When players leap to control Yoshi, it's a very different – but also very familiar – experience than when Mario's running around on his own. Yoshi has just as tight and intuitive controls, including the ability to tongue lash at objects and hooks using the Wii remote's pointer capabilities. This point-and-click mechanism never feels out of place because you're already focused on grabbing at Star Bits with the pointer controls.

While Yoshi levels are restricted to specific galaxies, they're all incredibly creative with a variety of different techniques: some levels use his ability to inflate like a balloon to scale heights and float along large distances, while another gives him the power to illuminate invisible platforms through a glowing power. This "Light Yoshi" power is probably one of the most unique aspects of Super Mario Galaxy 2: platform layouts are completely hidden from view unless a powered-up Yoshi casts a glow onto them, but they only exist in physical form when they're visible – you can't just leap out and land on an invisible platform.

Mario also gets new powers in this adventure, and their inclusions fit naturally and are utilized with just as much focus. The Cloud Suit is a great idea that enables players to create as many as three safe but temporary platforms by shaking the Wii remote. Even his new Rock Suit – a very basic "roll up into a ball" attack – gets some creative uses in some of the extra challenges, like the hidden "bowling" techniques that you'll stumble upon later in the adventure.

And that's another area where Super Mario Galaxy 2 excels: it might be designed to be accessible to anyone of any skill level, but it's the hardcore completionists who really get the reward. Every one of this game's galaxies has a Comet Coin that can be collected, which, if snagged, will unlock additional challenges within the established level designs. While you can certainly beat the adventure without going the extra mile, it's those that actually go that extra mile that get more than they'd expect. For example, if you unlock Luigi and play a level as him, you'll open up developer speedruns. But more importantly, score every one of the game's 120 stars and you'll reveal another portion of Super Mario Galaxy 2 that will give you a much more devious but enormously fulfilling challenge.

Watch for brilliant level designs and challenges, one after the other.

If there was anything to complain about in the original Super Mario Galaxy, the camera system got much of the flak: as good as it was, the viewpoint still had a hard time keeping up with the "go anywhere" nature of Mario -- even getting hung up when Mario would wander around huge planetoids. That issue isn't nearly as big in Galaxy 2, with each level having a far more fluid and intelligent camera system following the action. At points you'll have the ability to shift its focus using the D-pad if need be, but many times you won't have to -- the game handles the camera close to flawlessly.

Super Mario Galaxy 2 brings back the game's co-op mode, and even improves on it: a second player can, at any time, turn on a second Wii remote and assist Player One by snagging not only Star Bits he might've missed, but that second player can also retrieve items that may be out of Player One's reach. You won't miss much if you want to keep this a single-player adventure, but at least you have the ability to give observers something helpful to do while you focus on the challenges.

Wait, this star isn't gold...what's going on?


The Galaxy production is just as big and bold as it ever was. In fact, it's even more so in this sequel: along with some of the best visuals the Wii has ever seen – a true testament of the team's three year old technology – the soundtrack is even more intense with far more orchestral and studio recordings than the last game. It all makes up for the fact that this is, once again, just another simple fight against Bowser, who's kidnapped Princess Peach before she could bake a cake.

Then again, when have you ever played a Mario platformer just for the story?
Closing Comments
I think the one thing you should take away from this review: Super Mario Galaxy 2 wholly exceeded my expectations. Leading up to the game’s release I hadn’t expected much more than simply “more of the same.” I loved the original Super Mario Galaxy, but the company would have to do something pretty special to really “wow” me.

Consider me “wowed.” Again. Yes, Super Mario Galaxy 2 is more of what made the original so amazingly good: brilliant gravity platfoming. Incredibly tight and responsive controls. Fantastic musical score. But it’s not a “me too” experience -- a significant majority of this sequel is brand new. New level challenges, new gameplay mechanics, new (and incredible) orchestral pieces. All done up in a package that streamlines the classic Mario experience: a straightforward presentation, a much more intelligent camera system, and a rewarding progression that opens up some seriously devious and fulfilling level challenges.

Mario has always been a universally appealing game design and Nintendo has done an incredible job to make sure its key franchise is just as accessible to gamers of all walks of life. Most of all, Super Mario Galaxy 2 perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start.













Video Wii Review:


Super Mario Galaxy 2

IGN was one of the first to weigh in, giving the game a perfect 10 -- their first since 2008's Metal Gear Solid 4 -- and calling it "absolutely amazing."

Super Mario Galaxy 2

View Super Mario Galaxy 2 Screenshots

Particularly impressed by the way the game's structure will make Mario noobs feel at home, "It might be designed to be accessible to anyone of any skill level, but it's the hardcore completionists who really get the reward" IGN said, concluding "this is the absolute pinnacle of Mario gameplay: everything that makes a Mario game so incredibly fun is represented here."

But IGN's take on the game's accessibility isn't shared by everyone, notably CVG, which points out that, in its later sections, "Galaxy 2 is a significantly more challenging game than the first, and you're barely standing on a surface that's not moving, dissolving or swinging you in the direction of a black hole."

"We can't see many of the majority of Wii's audience making it to the end of the game," CVG said, "let alone the super-tough secret stages beyond that...good news for the hardcore then, but not necessarily for the spouses and relatives who enjoyed the original Galaxy."

Giant Bomb's Ryan Davis doesn't necessarily agree, saying "I don't think Galaxy 2 is actually that much more difficult than the first, it's just that a lot of the harder stuff ends up being part of the critical path," and also hauls out the site's highest accolade: a 5-star perfect score. Mario's latest is "as consistently exciting and inventive as ever," he says, concluding that "when [Nintendo] brings its A-game, it's still able to deliver a fun, accessible game experience that's second to none."

1UP also fell in love with Galaxy 2, awarding it an A, and saying "'more of the same' doesn't have to be a bad thing." Far from it: "this fan-service laden sequel feels just as new as the first Mario Galaxy," 1UP said, singling out the "sweeping" orchestral score and the "ingenious" level design for particular praise, saying they "[speak] to a level of craftsmanship that only comes from years of refinement and reinvention."


Cant wait:)




Saturday, May 22, 2010

Pac Man's 30th Anniversary

Pac-Man -- created, as legend would have it, when Namco's Toru Iwatani caught sight of a pizza with a slice missing -- is the most recognizable character in the whole of video game history, with as many as 94% of US consumers able to recognize the ever-hungry yellow blob.

A Namco rep put the game's success down to what at the time was an innovative artificial intelligence system that could provide players with a stiffer challenge than other 80s coin-ops.

"Many games at the time when Pac-Man was originally released had very simple behavior for the enemy characters in the games," he told us. "Pac-Man’s enemy AI for the ghosts was revolutionary in that each was specifically programmed to have a different behavior or personality so they each reacted to Pac-Man differently. One ghost would be programmed to chase Pac-Man while another was programmed to be ahead of him to cut him off. These characteristics and traits made the game more challenging and more fun to play and is probably what made so many people spend hour after hour trying to win at Pac-Man."

Pac Man

But it wasn't just the game -- and its 30-odd sequels and spin-offs -- that captured the public imagination. Hundreds of licensed consumer products flooded the market, including everything from air fresheners and breakfast cereal to a board game, where plastic, articulated Pac-Men snap up marbles instead of pills. There was even a novelty song, which reached the dizzy heights of number nine on the Billboard pop chart in 1982.

Does anybody still play it? You better believe it. In fact, it took until 1999 for a player to reach the game's maximum possible score, 3,333,360 points, when the game's display becomes corrupted and no further play is possible. That was the work of veteran arcade master Billy Mitchell, who would go on to appear in the King of Kong movie documentary -- and it's a feat that's been equaled, though never surpassed, by numerous people over the last decade.

If that's enough to have you jonesing for a few hours munching down power pills, fear not: you can still play Pac-Man on modern hardware. Lots of versions of the game are out there, but you'll find our favorite, Pac-Man: Championship Edition, on the Xbox Live Marketplace -- or in Apple's App Store -- for just a few bucks. Dig out your Aviators, grab your acidwashed jeans, and get ready for a trip back in time.

Friday, May 21, 2010

MOVIE TALK:Captain America Not So Patriotic

MOVIE TALK

Should We Now Call Him 'Captain England'?

Robert Pattinson and Kristen Stewart in 'The Twilight Saga:  Eclipse'

Based on this news, it would only seem appropriate that Steve Rogers be demoted to at least Lieutenant America.

First, budget constraints forced producers to move "Pirates of the Caribbean: On Stranger Tides" production from its titular tropical location to the tax-friendlier confines of Hawaii and London. Now, the same money concerns have sent "Captain America" overseas: the movie about the most patriotic of comic-book heroes will, ironically, not be filmed in America.

The loss of production business from "Captain America: The First Avenger" is another blow to the city of Los Angeles, which has seen its share of big-budget films flee to escape the heavy tax burden its state levees on films. California offers tax credits to smaller films but, considering "Captain America's" budget is $140 million, it didn't qualify for a break. London offers tax credits up to 25 percent. When faced with the current economic climate, it's hard to argue with those numbers -patriotic or not.

Sure, some of the "Captain America" adaptation is literally set in London; for those scenes, that location makes perfect sense. But it also makes perfect sense for Captain America, once he's done fighting Nazis, to also show a little patriotism and film seems in his home country. But, as any American knows - including its Captain - money talks.

Also ironic: California's taxes have been a boon to the British Columbian city of Vancouver, which in recent years has seen a boom of what would've otherwise been big Hollywood business (films such as the "Twilight Saga" have found a production home north of the border).

But there is an added sense of loss - not counting the hundreds of Hollywood jobs that will disappear - because it is, you know, Captain America. This was a character that was created a full year before Pearl Harbor was even bombed by Japan. Cover art of early Captain America books showed the hero punching Adolph Hitler in the jaw as a way of showing America's support for its European allies.

Big budget movies being filmed overseas to avoid costs isn't an entirely new phenomenon. George Lucas filmed all three "Star Wars" prequels in Australia to avoid union costs (Lucas has been a stong opponent to unions after a disagreement between him and the directors' guild over the title sequence of original "Star Wars" not listing the cast). Of the six films, only "Return of the Jedi" featured live-action scenes filmed in the United States.

Considering the recent rash of films switching from locations that actually includes the location in the film's title, it won't be too long before it's discovered that "Sleepless in Seattle" was actually filmed in Albuquerque.

"Captain America: The First Avenger," starring Chris Evans as the title character, is slated for a Summer 2011 release.


Cant wait:)

Tuesday, May 18, 2010

Australian aims to solve great Everest mystery

Australian aims to solve great Everest mystery SYDNEY – An Australian adventurer will set out to solve Mount Everest's greatest mystery this w eek by searching for long-lost evidence that the peak was conquered in 1924, 29 years earlier than previously thought.

Mountaineer Duncan Chessell said conditions were the best in decades to find the missing body of Andrew "Sandy" Irvine and perhaps photographic evidence that he reached the world's highest peak with fellow Briton George Mallory.

Mallory and Irvine perished near the summit during their expedition, leaving many wondering whether they had successfully scaled Everest. Mallory's body was recovered in 1999 but not the camera equipment he was believed to be carrying.

"I was at North Col last week and the wind was 150 kilometres (90 miles) per hour and it was stripping snow off the mountain which has been there for many years," Chessell said in a m essage from base camp, according to AAP news agency.

"There is now bare rock exposed which has been deeply covered for decades in the most likely areas where Andrew Irvine's body may be.

"It is my intention to search those areas en route to the summit and take this rare opportunity to find him and, perhaps, the missing cameras."

New Zea land's Edmund Hillary and Sherpa Tenzing Norgay are acknowledged as the first to conquer Everest in 1953, but Mallory and Irvine's unexplained story has continued to fascinate the mountaineering world.

"I have studied this matter very closely and am now very familiar with Mount Everest," Chessell said. "I believe we have a good chance of finding something."

Chessell, who is also bidding to become the first Australian to summit Everest three times, was due to begin his final ascent on Tuesday and should reach the peak by Sunday or Monday.


Mystery to be solved....

Friday, May 14, 2010

THOMAS CUP(2010):MALAYSIA LOST THE THOMAS CUP!!

In the final round,it was Wong Chun Han playing for China.

1st game
Wong Chun Han lost 21-16, and 21-7(or 6 or 8)

So M'sia will no longer be playing after losing to China..
China is just TOO strong for M'sia i guess...

So, will Malaysia ever beat China in the Thomas Cup next year??
Will Lee Chong Wei finally beat world number 1, Lin Dan from China??
So dont miss the Thomas Cup next year=)


In the meantime, The Fifa World Cup is on this year and you can watch it at your local gathering places for watching the Fifa Cup=)


THOMAS CUP(2010):MALAYSIA VS CHINA (LEE CHONG WEI VS LIN DAN)

Lin Dan from china is super pro man...Lee Chong Wei also lost to him

1st Game
Lin Dan (China) 21| 21
Lee Chong Wei(M'sia) 17| 8

In the stadium, every time Lee Chong Wei hits the Malaysian's will shout "YEEAA"
and every time Lin Dan hits, the M'sian's will go "BOOO"

so bad.....are they trying to start a war with China??even though M'sia lost there's no reason to hate China...
Even Lee Chong Wei cant always win every tournament he enters...

I guess Lin Dan's toughest match was Lee Chong Wei...

In the 1st game, Lee Chong Wei got 17 points but in the 2nd game, HE ONLY GOT 8!!
Why did this happen??

Either its the pressure the whole country is giving him or he feels like he couldn't win the 2nd round after losing the 1st round...

Hope Lee Chong Wei and Lin Dan play together in the next Thomas Cup!!=)

Wednesday, May 12, 2010

THOMAS CUP(2010):MALAYSIA BEAT DENMARK!!

1st match
Lee Chong Wei won:21-17, 21-17

2nd match
Koo Tan won:21-17, 21-19

3rd match
(still dunno who):lost 20-22, 21-16, 18-21

4th match
Hafiz Hashim won:21-13, 21-10

Friday: Malaysia VS China:)

my brother is in China...u know Lin Dan??
He's my bro cz my name is chinese name is Ling Han:)
(just kidding)

My actual bro is Wong Chun Han:)

my name is Wong Ling Han:)(seriously)

lol...

Tuesday, May 11, 2010

THOMAS CUP(2010):MALAYSIA LOST TO JAPAN!!

1st round against Japan:VICTORY!!
Lee Chong Wei 21-12, 21-13

2nd round:VICTORY!!
Koo Tan 21-13, 21-17

3rd round:LOST
Wong Cheong Han 17-21, 18-21

4th round:LOST
(dunno who) 15-21, 12-21

Final tie breaker
Hafiz Hashim VS Shouji Saito
10-21
21-14-18-21

So sad.....i bet if i enter i could have won:)....just hit back and hit and hit and hit....Fifa World Cup no chance for Malaysia.....lol

Japan, who once took over our land, who never has been a country good in badminton, DEFEATED us. Not only did they defeat us, they crushed our pride we lost. Japan, which played the game in OUR land, DEFEATED US!!!

(should have bribed the judge):)

For the next Thomas Cup, I, Joel Wong, will be playing, to get, REVENGE!!

Thomas Cup:Malaysia's REVENGE of the erm....the......er.....the.....REVENGE of the Malaysian's:)

15th Birthday(UPDATED)



I guess by reading the title above, you know wats this gonna be about...

Tats right, platypuses..:)

the platypus is the only mammal tat can lay eggs....other than rabbits:)


you know wat, i actually wanted to make this a serious post for a change....

*slow emo music*



I actually wanted to thank all my friends for wishing me happy birthday:)
Even my enemies wished me happy birthday.....even if they didnt show a happy face.....

I mean,compared to the wishes i got last year,this year was soooo much better....
i think i cz most of my friends came from Friendster to Facebook...and Facebook gives out reminders that one of their friend's birthday is coming:)

wow....i'm touched....*sniff*
I got a new phone for after 7 or 8 years of waiting.....which is quite long....

Thanks to my sis, Janene Wong and my bro, Jared Wong for calling home all the way from Australia just to wish me happy birthday:)...although technically my sis didnt really call....she send me a text...

Thx to some people who also text me at midnight when i was sleeping soundly and peacefully.....too bad my phone wasnt on silent....

Me:*snore snore snore*
Phone:*BLASTING AT FULL VOLUME*
Me:"Arggh....wat the??"
Phone:*still blasting my ears off*
Me:*checks out phone to shut it up*


and when i saw that some people remembered my birthday, i was filled with with tears....





and went back to bed.....*snore*
This is how pretty much how i reacted:)

Moving on,

there has been so many happy things that happen on the 11th of May:)

lets see....

1) Prime Minister Spencer Perceval is assassinated by John Bellingham in the lobby of the House of Commons in London, 1812

2)"Lady-of-the-Lake" strikes iceberg & sinks in N Atlantic killing 215 deaths, 1833

3)Booby trap bomb kills 86 people in India, 1985

4)hmm....40 die & 150 injured in fire at Bradford City football ground, 1985

5)and last but not least, An American soldier in Iraq opened fire on a counseling center at Camp Liberty in Bagdhad, leaving 5 other US soldiers dead and 3 soldiers wounded, 2009

so tat wraps up all the 'happy' moments tat happened on 11th of May


Today is also my parents anniversary, and a birthday for Cikgu Zainal, my former math teacher..

To count how many birthday wishes i had so far,
i had 46 wishes from facebook,
2 from my parents,
6 in my school
1 from my sis...
and 2 text messages

so tat makes....46+2+6+1+2=48+6+1+2=54+1+2=55+2=erm......56??haha:)

until next time:)









by the way,if your tooo dumb or lazy to count,its actually 47:)..............i mean 57:)

Sunday, May 2, 2010

Maplestory: Evan

Centuries ago, Freud the heroic Dragon Master with the partnership of the mighty Onyx Dragon fought against the Black Wizard along with Aran.

Centuries later, the Onyx Dragon has found a new master!



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A humble soul, the child of a pig farmer, will reforge old bonds and re-establish the Spirit Pact. The Onyx Dragon will rise again at the side of a new Hero who will use that power to fight for peace and justice!

Evan was just an average boy living in Henesys until the day of the unusual dream….

In his dream, Evan wandered into a strange fog-enshrouded forest. Terrified and alone, he caught sight of a strange illuminated boulder engraved with bizarre glowing runes in a language unknown to him.

Evan followed the light towards the rune-craved boulder as if in a trance. Soon after, the boulder cracked with a noise loud enough to tremble the whole world and Evan suddenly face a majestic black-scaled face. Ancient, wise eyes stared into his own and a voice echoed in his head.

“Come to me Evan, let our souls be joined…”



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Evan woke up from his dream, frightened but excited, yet eventually convinced himself it was nothing but a fantasy.

For a while, that’s all it seemed to be until one day a small piglet escaped and Evan chased the piglet for hours, further than he had ever traveled deep into the forest than before.

Finally he caught sight of the piglet, chased it, stumbled into a deep hole, struck his head and passed out.

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When he woke up, he felt that this area looks familiar.

Walking as if his feet knew the way, he came across a round shaped rune inscribed with strange glowing symbol.

This was no boulder though – it was an egg! He reached out to touch it, felt the warm shell pulse under his hand and a familiar voice rang in his ears.

“The Pact is formed.
We are One now…”

Start of a New Hero

Without any hesitation, Evan quickly snatched up the egg and ran home.

Evan didn’t know what brings him to take the egg along with him while running back home. He felt just like having a reunion with his dearest pet that was lost long ago.

After weeks of tender care, as Evan hovered over the egg, the day came when a crack appeared on its smooth shell. A few more cracks and a tiny reptilian form tumbled into Evan’s hands.

Then the little creature looked up into Evan’s eyes and his whole world changed.

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Onyx Dragons and Spirit Pact


Sometimes called “Half-Dragons” or “Spirit Dragons,” Onyx Dragons are symbionts that cannot reach their full growth and powers alone.

They need to bond with someone of another race in order to achieve their full potential.

When they create a Spirit Pact with someone, they develop into mighty beings more powerful than any other dragons.



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Maplestory: Evan Skills

The Brand new Evan class will not have any job advancement. A new system call the Growth System will be introduced. Growth Stages are achieved by leveling up.
At each level up, you and your dragon will become stronger and when you reached a growth stage, you will receive a set of new skills.
Skills can be raised by using “Skill Points” (SP) in order to maximize their effectiveness. Three Skill Points are given everytime you level up.

At every growth stages, your Onyx Dragon will become larger and stronger. The Onyx Dragon will evolve from a cute Baby Onyx Dragon form into a fierce adult Onyx Dragon form.
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Unlike those previous class, all attacks are done by the Onyx Dragon. When a skill is used, the execution of the skill will be done mainly by the dragon. For Evan class, the Ability Point (AP) added into the stats will be for the user and the dragon. Supportive skills are used on yourself and your dragon or your party for a certain duration. Passive skills will apply the bonus to the user and the dragon.






Beginner Skills
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1st Growth Skills:
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2nd Growth Skills:
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3rd Growth Skills:
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4th Growth Skills:
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5th Growth Skills:
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6th Growth Skills:
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7th Growth Skills:
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8th Growth Skills:
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9th Growth Skills:
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10th Growth Skills:
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