Thursday, June 7, 2012

Maplestory: Cannoner Class Guide/ Skill Build

MapleStory Cannoneer Guide
Information
Cannoneers are a Part of the Pirate Adventurer class. Their Primary Stat is STR, and their secondary Stat is DEX. To equip their equipment DEX=Level.
They use a newly introduced weapon called Hand Cannon. Hand Cannons are 2-handed so there is no ability to equip a shield.
Cannoneers have their own separate Cashop, so they may not share Cashop items with characters on the same account unless they are also Cannoneers.
Cannoneers are adventurers, but they have a separate beginner story line and beginner skills.
Cannoneers cannot be created as Ultimate Explorers.
Cannoneers have a link skill that adds +15AllStat and 5%HP/MP. It can be linked to any other character on the account, and the status also applies to the Cannoneer.

^AP Setup
The main stat for the Cannoneer is STR.
The basic rule here is DEX=LEVEL. Each Cannoneer will start with a minimum of 4 DEX, and the Beginner Skill will ad 15 DEX, giving everyone 20 Base DEX.
Pirate Training adds 30DEX and Monkey Magic adds 20DEX when they are maxed, So anyone who reaches level 70 will have a base 70 DEX using the skills.
I would Reccomend going low DEX or DEXless because it is fairly easy to get equipment such as a Zakum Helmet which adds 15 DEX and Silver Deputy Star which adds 5DEX. But if you are not funded enough to get equipment to keep yourself at DEX=LEVEL then you can simply add points into it, but you should never get more than around 50 base DEX

1st Job Skill Build

LevelSkill Points
10Cannon Blaster +1 (1)
11Cannon Blaster +1 (2), Blast Back +1 (1), Cannon Strike +1 (1)
12Cannon Blaster +3 (5)
13Cannon Blaster +3 (8)
14Cannon Blaster +3 (11)
15Cannon Blaster +3 (14)
16Cannon Blaster +3 (17)
17Cannon Blaster +3 (MAX)
18Blast Back +3 (4)
19Blast Back +3 (7)
20Blast Back +3 (10)
21Blast Back +3 (13)
22Blast Back +2 (MAX), Cannon Boost +1 (1)
23Cannon Boost +3 (4)
24Cannon Boost +3 (7)
25Cannon Boost +3 (MAX)
26Cannon Strike +3 (4)
27Cannon Strike +3 (7)
28Cannon Strike +3 (10)
29Cannon Strike +3 (13)
30Cannon Strike +3 (16)

End Results 1st Job
Cannon Blaster MAX(20)
Blast Back MAX(15)
Cannon Boost MAX(10)
Cannon Strike 16

Summary
I would recommend Maxing Cannon Blaster first to increase damage output. Getting one point in Blast Back to increase mobility, and one point in Cannon Strike for a stronger 1v1 hit. However, Cannon Strike is easily replaced in second job so it is not maxed.


Second Job Skill Build

LevelSkill Points
30Scatter Shot +1 (1)
31Barrel Bomb +3 (3)
32Barrel Bomb +3 (6)
33Barrel Bomb +3 (9)
34Barrel Bomb +3 (12)
35Barrel Bomb +3 (15)
36Barrel Bomb +3 (18)
37Barrel Bomb +2 (MAX), Pirate Training +1 (1)
38Pirate Training +3 (4)
39Pirate Training +3 (7)
40Cannon Mastery +3 (3)
41Cannon Mastery +2 (5), Cannon Booster +1 (1)
42Cannon Booster +3 (4)
43Cannon Booster +2 (6), Cannon Mastery +1 (6)
44Cannon Mastery +3 (9)
45Cannon Mastery +3 (12)
46Cannon Mastery +3 (15)
47Cannon Mastery +3 (18)
48Cannon Mastery +2 (MAX), Pirate Training +1 (8)
49Pirate Training +2 (MAX), Critical Fire +1 (1)
50Critical Fire +3 (4)
51Critical Fire +3 (7)
52Critical Fire +3 (10)
53Critical Fire +3 (13)
54Critical Fire +2 (MAX), Scatter Shot +1 (2)
55Scatter Shot +3 (5)
56Scatter Shot +3 (8)
57Scatter Shot +3 (11)
58Scatter Shot +3 (14)
59Scatter Shot +2 (16), Monkey Magic +1 (1)
60Monkey Magic +3 (4)
61Monkey Magic +3 (7)
62Monkey Magic +3 (10)
63Monkey Magic +3 (13)
64Monkey Magic +3 (16)
65Monkey Magic +3 (19)
66Monkey Magic +1 (MAX), Cannon Booster +2 (8)
67Cannon Booster +3 (11)
68Cannon Booster +3 (14)
69Cannon Booster +3 (17)
70Cannon Booster +3 (MAX)

End Results 2nd Job
Critical Fire MAX(15)
[skill=Cannoneer 2=Critical Fire]Critical Fire MAX(15)
Cannon Mastery MAX(20)
Pirate Training MAX(10)
Barrel BombMAX(20)
Cannon Booster MAX(20)
Monkey Magic MAX(20)
Scatter Shot 16

Summary
One point is put in Scatter Shot to improve training. The skill Barrel Bomb reaches its full potential once it is maxed and has 100% chance of Knock Back.Pirate Training gets 7 points into it so that by level 40 you will have 40 dex(REQ for cannons). For anyone they should simply put as many points into Pirate Training as it takes to get their DEX to 40 then stop, and continue later to get their DEX to 50 in time for level 50. 5 points is put into Cannon Mastery to meet the requirement for Cannon Booster. You put 6 points into Cannon Booster to get an even one minute timer on it, then you finish off Cannon Mastery to increase damage stability.You then max Critical Fire for increased damage. After that you get Scatter Shot to 16 for the increased damage. Next Comes Monkey Magic for more DEX and damage. You finish off by maxing Cannon Booster.


3rd Job Skill Build

LevelSkill Points
70Cannon Spike +1 (1)
71Cannon Jump +1 (1), Reinforced Cannon +1 (1), Monkey Madness +1 (1)
72Monkey Madness +3 (4)
73Monkey Madness +3 (7)
74Monkey Madness +3 (10)
75Monkey Madness +3 (13)
76Monkey Madness +3 (16)
77Monkey Madness +3 (19)
78Monkey Madness +1 (MAX), Reinforced Cannon +2 (3)
79Reinforced Cannon +3 (6)
80Reinforced Cannon +3 (9)
81Reinforced Cannon +3 (12)
82Reinforced Cannon +3 (MAX)
83Cannon Jump +3 (4)
84Cannon Jump +3 (7)
85Cannon Jump +3 (10)
86Cannon Jump +3 (13)
87Cannon Jump +2 (MAX), Cannon Spike +1 (2)
88Cannon Spike +3 (5)
89Cannon Spike +3 (8)
90Cannon Spike +3 (11)
91Cannon Spike +3 (14
92Cannon Spike +3 (17)
93Cannon Spike +3 (MAX)
94Luck of the Dice +3 (3)
95Luck of the Dice +3 (6)
96Luck of the Dice +3 (9)
97Luck of the Dice +3 (12)
98Luck of the Dice +3 (15)
99Luck of the Dice +3 (18)
100Luck of the Dice +2 (MAX), Pirate Rush +1 (1)
101Pirate Rush +3 (4)
102Pirate Rush +3 (7)
103Pirate Rush +3 (10)
104Pirate Rush +3 (13)
105Pirate Rush +3 (16)
106Pirate Rush +3 (19)
107Pirate Rush +1 (MAX), Counter Crush +2 (2)
108Counter Crush +3 (5)
109Counter Crush +3 (8)
110Counter Crush +3 (11)
111Counter Crush +3 (14)
112Counter Crush +1 (MAX), Monkey Wave +2 (2)
113Monkey Wave +3 (5)
114Monkey Wave +3 (8)
115Monkey Wave +3 (11)
116Monkey Wave +3 (14)
117Monkey Wave +3 (17)
118Monkey Wave +3 (MAX)
119Barrel Roulette +3 (3)
120Barrel Roulette +3 (6)

End Results 3rd Job
Reinforced Cannon MAX(15)
Pirate Rush MAX(20)
Counter Crush MAX(15)
Cannon Spike MAX(20)
Monkey Madness MAX(20)
Cannon Jump MAX(15)
Barrel Roulette (6)
Luck of the Dice MAX(20)
Monkey Wave MAX(20)

Summary
At level 70 one point is added into Cannon Spike because it replaces your other training skills. You then add one point into Cannon Jump, Reinforced Cannon, Monkey Madness for mobility and damage increase. The first skill you max is Monkey Madness because that is used to quickly clear a large group of enemies and damage is important. Next comes Reinforced Cannon to increase overall damage. You then max to help with mobility training at MP3 because height of the jump increases with the level. Next you max Cannon Spike to increase its damage. You then max Luck of the Dice, Pirate Rush, and Counter Crush in that order for their buffs. Next you max Monkey Wave. You finish of with the rest of the points into Barrel Roulette.

4th Job Skill Build

LevelSkill Points
120Cannon Bazooka+1 (1), Cannon Barrage +1 (1), Cannon Overload +1 (1)
121Mega Monkey Magic +1 (1), Nautilus Strike +1 (1), Anchors Away +1 (1)
122Monkey Militia +1 (1), Double Down +2 (2)
123Double Down +3 (MAX)
124Cannon Overload +3 (4)
125Cannon Overload +3 (7)
126Cannon Overload +3 (10)
127Cannon Overload +3 (13)
128Cannon Overload +3 (16)
129Cannon Overload +3 (19)
130Cannon Overload +3 (22)
131Cannon Overload +3 (25)
132Cannon Overload +3 (28)
133Cannon Overload +2 (MAX), Cannon Barrage +1 (2)
134Cannon Barrage +3 (5)
135Cannon Barrage +3 (8)
136Cannon Barrage +3 (11)
137Cannon Barrage +3 (14)
138Cannon Barrage +3 (17)
139Cannon Barrage +3 (20)
140Cannon Barrage +3 (23)
141Cannon Barrage +3 (26)
142Cannon Barrage +3 (29)
143Cannon Barrage +1 (MAX), Cannon Bazooka +2 (3)
144Cannon Bazooka +3 (6)
145Cannon Bazooka +3 (9)
146Cannon Bazooka +3 (12)
147Cannon Bazooka +3 (15)
148Cannon Bazooka +3 (18)
149Cannon Bazooka +3 (21)
150Cannon Bazooka +3 (24)
151Cannon Bazooka +3 (27)
152Cannon Bazooka +3 (MAX)
153Anchors Away +3 (4)
154Anchors Away +3 (7)
155Anchors Away +3 (10)
156Anchors Away +3 (13)
157Anchors Away +2 (MAX), Pirate's Spirit +1 (1)
158Pirate's Spirit +3 (4)
159Pirate's Spirit +3 (7)
160Pirate's Spirit +3 (10)
161Pirate's Spirit +3 (13)
162Pirate's Spirit +3 (16)
163Pirate's Spirit +3 (19)
164Pirate's Spirit +3 (22)
165Pirate's Spirit +3 (25)
166Pirate's Spirit +3 (28)
167Pirate's Spirit +2 (MAX), Monkey Milita +1 (2)
168Monkey Militia +3 (5)
169Monkey Militia +3 (8)
170Monkey Militia +3 (11)
171Monkey Militia +3 (14)
172Monkey Militia +1 (MAX), Mega Monkey Magic +2 (3)
173Mega Monkey Magic +3 (6)
174Mega Monkey Magic+3 (9)
175Mega Monkey Magic +3 (12)
176Mega Monkey Magic +3 (15)
177Mega Monkey Magic +3 (18)
178Mega Monkey Magic +3 (21)
179Mega Monkey Magic +3 (24)
180Mega Monkey Magic +3 (27)
181Mega Monkey Magic +3 (MAX)
182Maple Warrior +3 (3)
183Maple Warrior +3 (6)
184Maple Warrior +3 (9)
185Maple Warrior +3 (12)
186Maple Warrior +3 (15)
187Maple Warrior +3 (18)
188Maple Warrior +3 (21)
189Maple Warrior +3 (24)
190Maple Warrior +3 (27)
191Maple Warrior +3 (MAX)


^Skill Descriptions


Beginner Skills
All Beginner Skills are Maxed by level 10
Master of Swimming-Increase swimming speed underwater. Also, you do not lose HP underwater.
Storage Master-At each job advancement, the Cannoneer gains 12 more slots in Equip/Use/Etc./SetUp inventories. With the maximum being 24 Slots added.
Pirate Blessing-This is the link skill. +15 All Stat and +5%HP/MP


1st Job: Cannoneer 1
Cannon Blaster
Shoots a flame bomb that attacks multiple enemies.
Level 1: MP Cost: 7, Damage: 187%, Attacks up to 3 monsters
Level 20: MP Cost: 11, Damage: 225%, Attacks up to 3 monsters

Cannon Strike
Knocks back nearby enemies with a cannon strike.
Level 1: MP Cost: 7, Damage: 76%, Attacks the enemy 3 times
Level 20: MP Cost: 9, Damage: 95%, Attacks the enemy 3 times

Blast Back
Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds
Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds

Cannon Boost
Improves the cannon to permanently increase ATT and DEF.
Level 1: Attack+2, Weapon and Magic Defense +25
Level 10: Attack+20, Weapon and Magic Defense +250



2nd Job: Cannoneer 2
Scatter Shot
Attack multiple enemies at once by firing a multitude of small bombs.
Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times
Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times

Barrel Bomb
Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 3 times, 50% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes
Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 3 times, 100% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes

Cannon Booster
Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.
Level 5 Cannon Mastery Required
Level 1: MP Cost: 97, Duration: 10 seconds
Level 20: MP Cost: 40, Duration: 200 seconds

Monkey Magic
Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8
Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300, All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160

Critical Fire
Permanently increase your critical rate and minimum critical damage.
Level 1: Critical Rate +6%, Minimum Critical Damage +6%
Level 15: Critical Rate +20%, Minimum Critical Damage +10%

Cannon Mastery
Increases weapon mastery and accuracy of cannons.
Level 1: Cannon Mastery 12%, Accuracy +6
Level 20: Cannon Mastery 50%, Accuracy +120

Pirate Traning
Increases STR and DEX through secret Pirate training.
Level 1: STR+3 DEX+3
Level 10: STR+30 DEX+30



3rd Job: Cannoneer 3
Cannon Spike
Fires a sharp cannonball that can penetrate multiple enemies.
Level 1: MP Cost: 28, Damage: 182%, Attacks up to 6 monsters 3 times
Level 20: MP Cost: 36, Damage: 220%, Attacks up to 6 monsters 3 times

Monkey Madness
(Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.
Barrel Bomb Level 20 Required
Level 1: Active Effects: MP Cost: 30, Damage: 191%, Attacks up to 10 monsters 5 time, 45% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb 3%
Level 20: Active Effects: MP Cost: 46, Damage: 248%, Attacks up to 10 monsters 5 time, 95% chance to stun the enemy for 4 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb by 30%

Monkey Wave
Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.
Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun, when critical is hit, 2% chance of full strength.
Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, when critical is hit, 20% chance of full strength.

Cannon Jump
Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.
Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them
Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them

Barrel Roulette
Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds
Cooltime: 57 seconds
Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds
Cooltime: 30 seconds

Luck Of The Dice
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience
Level 1: MP Cost: 40, Duration: 66 seconds.
Cooltime: 500 seconds
Level 20: MP Cost: 60, Duration: 180 seconds.
Cooltime: 200 seconds

Reinforced Cannon
Permanently increases ATT and Attack Speed by strengthening the cannon.
Level 1: Attack+2 Cannon Attack Speed+1
Level 15: Attack+30 Cannon Attack Speed+1

Pirate Rush
Permanently increases HP, DEF, and Abnormal Status Resistance.
Level 1: MaxHP: +1%, Weapon DEF: +5%
Level 20: MaxHP: +20%, Weapon DEF: +100%

Counter Crush
When hit, there is a chance of countering the attack by swinging the cannon.
Level 1: Proc Rate: 6%, Damage: 104%
Level 15: Proc Rate: 20%, Damage: 160%


4th Job: Cannon Master
Cannon Bazooka
Fires a powerful shot that deals damage to multiple enemies nearby.
Level 1: MP Cost: 35, Damage: 464%, Attacks up to 6 monsters 2 times
Level 30: MP Cost: 65, Damage: 580%, Attacks up to 6 monsters 2 times

Cannon Barrage
Focus your firepower on enemies ahead of you. Additional critical chance is applied.
Level 1: MP Cost: 35, Damage: 200%, Attacks the enemy 5 times, 1% Critical Chance will be added
Level 30: MP Cost: 53, Damage: 258%, Attacks the enemy 5 times, 15% Critical Chance will be added

Nautilus Strike
Order the Nautilus to attack multiple enemies at once.
Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 monsters 3 times
Cooltime: 60 seconds
Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times
Cooltime: 30 seconds

Anchors Away
Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage
Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage

Monkey Militia
Summons Artillery Monkey Twins to aid you in battle.
Level 1: MP Cost: 50, Duration: 96, Damage: 230%
Cooldown: 10 seconds
Level 15: MP Cost: 95, Duration: 180, Damage: 300%
Cooldown: 10 seconds

Double Down
Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Luck of the Die Level 20 Required
Level 1: MP Cost: 60, 10% chance of rolling two dice, Buff Duration: 184 seconds
Cooltime: 200 seconds
Level 5: MP Cost: 60, 50% chance of rolling two dice, Buff Duration: 200 seconds
Cooltime: 200 seconds

Mega Monkey Magic
Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Monkey Magic Level 20 Required
Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323, MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoidability +163
Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250

Cannon Overload
Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.
Level 1: Permanently increases your damage by 11%, Ignores 5% of monster's DEF
Level 30: Permanently increases your damage by 40%, Ignores 20% of monster's DEF

Pirate's Spirit
Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Level 1: Active Effects: MP Cost 50, Duration: 10, 22% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 1% chance of granting additional damage after attacking
Level 30: Active Effects: MP Cost 80, Duration: 300, 80% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 15% chance of granting additional damage after attacking

Maple Warrior
Increases the stats of all party members
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero's Will
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec

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