Noblesse
Blessing of the Sprite: Increases your Weapon Attack, Magic Attack, Accuracy and Avoidability. Passive skill. Max is 20 points.Increases your Weapon Attack, Magic Attack, Accuracy and Avoidability.
- Level 1: Weapon Attack + 1; Magic Attack + 2; Accuracy + 1; Avoidability + 1
- Level 2: Weapon Attack + 2; Magic Attack + 4; Accuracy + 2; Avoidability + 2
- Level 3: Weapon Attack + 3; Magic Attack + 6; Accuracy + 3; Avoidability + 3
- Level 4: Weapon Attack + 4; Magic Attack + 8; Accuracy + 4; Avoidability + 4
- Level 5: Weapon Attack + 5; Magic Attack + 10; Accuracy + 5; Avoidability + 5
- Level 6: Weapon Attack + 6; Magic Attack + 12; Accuracy + 6; Avoidability + 6
- Level 7: Weapon Attack + 7; Magic Attack + 14; Accuracy + 7; Avoidability + 7
- Level 8: Weapon Attack + 8; Magic Attack + 16; Accuracy + 8; Avoidability + 8
- Level 9: Weapon Attack + 9; Magic Attack + 18; Accuracy + 9; Avoidability + 9
- Level 10: Weapon Attack + 10; Magic Attack + 20; Accuracy + 10 ; Avoidability + 10
- Level 11: Weapon Attack + 11; Magic Attack + 22; Accuracy + 11 ; Avoidability + 11
- Level 12: Weapon Attack + 12; Magic Attack + 24; Accuracy + 12 ; Avoidability + 12
- Level 13: Weapon Attack + 13; Magic Attack + 26; Accuracy + 13 ; Avoidability + 13
- Level 14: Weapon Attack + 14; Magic Attack + 28; Accuracy + 14 ; Avoidability + 14
- Level 15: Weapon Attack + 15; Magic Attack + 30; Accuracy + 15 ; Avoidability + 15
- Level 16: Weapon Attack + 16; Magic Attack + 32; Accuracy + 16 ; Avoidability + 16
- Level 17: Weapon Attack + 17; Magic Attack + 34; Accuracy + 17 ; Avoidability + 17
- Level 18: Weapon Attack + 18; Magic Attack + 36; Accuracy + 18 ; Avoidability + 18
- Level 19: Weapon Attack + 19; Magic Attack + 38; Accuracy + 19 ; Avoidability + 19
- Level 20: Weapon Attack + 20; Magic Attack + 40; Accuracy + 20; Avoidability + 20
Three Snails: Throws a snail shell to inflict set damage.
Hurls snail shells to attack monsters from long distance.
- Level 1: Green Snail Shell -1, MP -10; Damage 10
- Level 2: Blue Snail Shell -1, MP -15; Damage 25
- Level 3: Red Snail Shell -1, MP -20; Damage 40
Recovery: Uses MP to recover HP over a period of 30 seconds. Usable only once every minute.
Enables the user to recover HP constantly for 30 sec. Terms between skills : 1 min.
- Level 1: MP -10; Recover HP 24 in 30 sec.
- Level 2: MP -20; Recover HP 48 in 30 sec.
- Level 3: MP -30; Recover HP 72 in 30 sec.
Nimble Feet: Uses MP to provide a very short burst of speed. Usable only once every 2 minutes.
Enables the character to move around quickly for a short amount of time. Terms between skills : 2 min.
- Level 1: MP -10; speed +10 for 4 sec.
- Level 2: MP -15; speed +15 for 8 sec.
- Level 3: MP -20; speed +20 for 12 sec.
First Job
Soul Master
Improving MaxHP Increase: Increases the amount of HP gained during each level-up, or when AP is spent in HP. This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP.
- Level 1: If Level UP, +4 more; if AP applied, +3 more on top on MaxHP
- Level 2: If Level UP, +8 more; if AP applied, +6 more on top on MaxHP
- Level 3: If Level UP, +12 more; if AP applied, +9 more on top on MaxHP
- Level 4: If Level UP, +16 more; if AP applied, +12 more on top on MaxHP
- Level 5: If Level UP, +20 more; if AP applied, +15 more on top on MaxHP
- Level 6: If Level UP, +24 more; if AP applied, +18 more on top on MaxHP
- Level 7: If Level UP, +28 more; if AP applied, +21 more on top on MaxHP
- Level 8: If Level UP, +32 more; if AP applied, +24 more on top on MaxHP
- Level 9: If Level UP, +36 more; if AP applied, +27 more on top on MaxHP
- Level 10: If Level UP, +40 more; if AP applied, +30 more on top on MaxHP
Iron Body: This skill increases Weapon Defense temporarily. Max skill level is 20 points.
Temporarily increases your weapon defense.
- Level 1: MP -8; weapon def. +2 for 75 sec.
- Level 2: MP -8; weapon def. +4 for 85 sec.
- Level 3: MP -8; weapon def. +6 for 95 sec.
- Level 4: MP -8; weapon def. +8 for 105 sec.
- Level 5: MP -9; weapon def. +10 for 120 sec.
- Level 6: MP -9; weapon def. +12 for 130 sec.
- Level 7: MP -9; weapon def. +14 for 140 sec.
- Level 8: MP -10; weapon def. +16 for 155 sec.
- Level 9: MP -10; weapon def. +18 for 165 sec.
- Level 10: MP -10; weapon def. +20 for 175 sec.
- Level 11: MP -11; weapon def. +22 for 190 sec.
- Level 12: MP -11; weapon def. +24 for 200 sec.
- Level 13: MP -12; weapon def. +26 for 215 sec.
- Level 14: MP -12; weapon def. +28 for 225 sec.
- Level 15: MP -13; weapon def. +30 for 240 sec.
- Level 16: MP -13; weapon def. +32 for 250 sec.
- Level 17: MP -14; weapon def. +34 for 265 sec.
- Level 18: MP -14; weapon def. +36 for 275 sec.
- Level 19: MP -15; weapon def. +38 for 290 sec.
- Level 20: MP -15; weapon def. +40 for 300 sec.
Power Strike: A single-target attack, one of the starting Soul Master's main attacks. Max skill level is 20 points.
Use MP to deliver a killer blow to the monsters with a sword.
- Level 1: MP -4; sword damage 114%
- Level 2: MP -4; sword damage 120%
- Level 3: MP -4; sword damage 126%
- Level 4: MP -4; sword damage 132%
- Level 5: MP -5; sword damage 142%
- Level 6: MP -5; sword damage 148%
- Level 7: MP -5; sword damage 154%
- Level 8: MP -6; sword damage 164%
- Level 9: MP -6; sword damage 170%
- Level 10: MP -7; sword damage 180%
- Level 11: MP -7; sword damage 186%
- Level 12: MP -8; sword damage 196%
- Level 13: MP -8; sword damage 202%
- Level 14: MP -9; sword damage 212%
- Level 15: MP -9; sword damage 218%
- Level 16: MP -10; sword damage 228%
- Level 17: MP -10; sword damage 234%
- Level 18: MP -11; sword damage 244%
- Level 19: MP -11; sword damage 250%
- Level 20: MP -12; sword damage 260%
Slash Blast: A skill that attacks up to 6 monsters at a time. Another one of a starting Soul Master's main attacks. Requires HP as well as MP to carry out this skill. Max skill level is 20 points.
Use HP and MP to attack every enemy around you with a sword.
- Level 1: HP -8, MP -6; damage 57%
- Level 2: HP -8, MP -6; damage 60%
- Level 3: HP -8, MP -6; damage 63%
- Level 4: HP -8, MP -7; damage 66%
- Level 5: HP -9, MP -7; damage 71%
- Level 6: HP -9, MP -7; damage 74%
- Level 7: HP -9, MP -7; damage 77%
- Level 8: HP -10, MP -8; damage 82%
- Level 9: HP -10, MP -8; damage 85%
- Level 10: HP -11, MP -9; damage 90%
- Level 11: HP -11, MP -9; damage 93%
- Level 12: HP -12, MP -10; damage 98%
- Level 13: HP -12, MP -10; damage 101%
- Level 14: HP -13, MP -11; damage 106%
- Level 15: HP -13, MP -11; damage 109%
- Level 16: HP -14, MP -12; damage 114%
- Level 17: HP -14, MP -12; damage 117%
- Level 18: HP -15, MP -13; damage 122%
- Level 19: HP -15, MP -13; damage 125%
- Level 20: HP -16, MP -14; damage 130%
Soul Sprite: Summons the Soul Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Max skill level is 20 points.
Summons a Sprite capable of dealing holy based damage to three monsters and capable of increasing the casters attack power and both it's weapon and magic defense.
- Level 1: MP -11; 21 Attack Power; +10 Weapon Defense; +10 Magic Defense; 105 Second Duration
- Level 2: MP -11; 22 Attack Power; 10 Weapon Defense; 10 Magic Defense; 110 second duration
- Level 3: MP -12; 23 Attack Power; 10 Weapon Defense; 10 Magic Defense; 115 second duration
- Level 4: MP -12; 24 Attack Power; 10 Weapon Defense; 10 Magic Defense; 120 second duration
- Level 5: MP -13; 25 Attack Power; 10 Weapon Defense; 10 Magic Defense; 125 second duration
- Level 6: MP -13; 26 Attack Power; 15 Weapon Defense; 15 Magic Defense; 130 second duration
- Level 7: MP -14; 27 Attack Power; 15 Weapon Defense; 15 Magic Defense; 135 second duration
- Level 8: MP -14; 28 Attack Power; 15 Weapon Defense; 15 Magic Defense; 140 second duration
- Level 9: MP -14; 29 Attack Power; 15 Weapon Defense; 15 Magic Defense; 145 second duration
- Level 10: MP -15; 30 Attack Power; 15 Weapon Defense; 15 Magic Defense; 150 second duration
- Level 11: MP -15; 31 Attack Power; 20 Weapon Defense; 20 Magic Defense; 155 second duration
- Level 12: MP -15; 32 Attack Power; 20 Weapon Defense; 20 Magic Defense; 160 second duration
- Level 13: MP -15; 33 Attack Power; 20 Weapon Defense; 20 Magic Defense; 165 second duration
- Level 14: MP -15; 34 Attack Power; 20 Weapon Defense; 20 Magic Defense; 170 second duration
- Level 15: MP -15; 35 Attack Power; 20 Weapon Defense; 20 Magic Defense; 175 second duration
- Level 16: MP -15; 36 Attack Power; 25 Weapon Defense; 25 Magic Defense; 180 second duration
- Level 17: MP -15; 37 Attack Power; 25 Weapon Defense; 25 Magic Defense; 185 second duration
- Level 18: MP -15; 38 Attack Power; 25 Weapon Defense; 25 Magic Defense; 190 second duration
- Level 19: MP -15; 39 Attack Power; 25 Weapon Defense; 25 Magic Defense; 195 second duration
- Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration
Flame Wizard
Improving MaxMP Increase: This skill increases the amount of Max MP gained on a level up or when adding AP into MP. Max is 10 points.This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP.
- Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP
- Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP
- Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP
- Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP
- Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP
- Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP
- Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP
- Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP
- Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP
- Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP
Magic Guard: This skill replaces HP with MP for up to 80% of any attack taken. Max is 10 points.
Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
- Level 1: MP -6; Replace 8% of HP damage as MP for 150 sec.
- Level 2: MP -6; Replace 16% of HP damage as MP for 200 sec.
- Level 3: MP -6; Replace 24% of HP damage as MP for 250 sec.
- Level 4: MP -6; Replace 32% of HP damage as MP for 300 sec.
- Level 5: MP -8; Replace 40% of HP damage as MP for 350 sec.
- Level 6: MP -8; Replace 48% of HP damage as MP for 400 sec.
- Level 7: MP -8; Replace 56% of HP damage as MP for 450 sec.
- Level 8: MP -8; Replace 64% of HP damage as MP for 500 sec.
- Level 9: MP -12; Replace 72% of HP damage as MP for 550 sec.
- Level 10: MP -12; Replace 80% of HP damage as MP for 600 sec
Magic Armor: This skill raises weapon defense temporarily, up to 40 points. Requires 3 points in Magic Guard. Max is 10 points.
Temporarily boosts the weapon def. of the armor by blowing magic into it.
- Level 1: MP -8; weapon def. +4 for 40 sec.
- Level 2: MP -8; weapon def. +8 for 80 sec.
- Level 3: MP -8; weapon def. +12 for 120 sec.
- Level 4: MP -8; weapon def. +16 for 160 sec.
- Level 5: MP -10; weapon def. +20 for 200 sec.
- Level 6: MP -10; weapon def. +24 for 240 sec.
- Level 7: MP -10; weapon def. +28 for 280 sec.
- Level 8: MP -10; weapon def. +32 for 320 sec.
- Level 9: MP -16; weapon def. +36 for 360 sec.
- Level 10: MP -16; weapon def. +40 for 400 sec.
Magic Claw: This skill attacks twice from a distance, but not as a projectile. As such, it can damage regardless of terrain. Max is 20 points.
Use MP to attack an enemy twice.
- Level 1: MP -10, basic attack 11, mastery 15%
- Level 2: MP -10, basic attack 12, mastery 15%
- Level 3: MP -10, basic attack 13, mastery 20%
- Level 4: MP -10, basic attack 14, mastery 20%
- Level 5: MP -11, basic attack 16, mastery 25%
- Level 6: MP -11, basic attack 17, mastery 25%
- Level 7: MP -11, basic attack 18, mastery 30%
- Level 8: MP -12, basic attack 20, mastery 30%
- Level 9: MP -12, basic attack 21, mastery 35%
- Level 10: MP -13, basic attack 23, mastery 35%
- Level 11: MP -13, basic attack 24, mastery 40%
- Level 12: MP -14, basic attack 26, mastery 40%
- Level 13: MP -14, basic attack 27, mastery 45%
- Level 14: MP -15, basic attack 29, mastery 45%
- Level 15: MP -15, basic attack 30, mastery 50%
- Level 16: MP -16, basic attack 32, mastery 50%
- Level 17: MP -17, basic attack 34, mastery 55%
- Level 18: MP -18, basic attack 36, mastery 55%
- Level 19: MP -19, basic attack 38, mastery 60%
- Level 20: MP -20, basic attack 40, mastery 60%
Flame Sprite: Summons the Flame Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Max skill level is 20 points.
Summons a Sprite capable of dealing fire based damage to three monsters and capable of increasing the casters attack power and both it's weapon and magic defense.
- Level 1: MP -11; 21 Attack Power; +10 Weapon Defense; +10 Magic Defense; 105 Second Duration
- Level 2: MP -11; 22 Attack Power; 10 Weapon Defense; 10 Magic Defense; 110 second duration
- Level 3: MP -12; 23 Attack Power; 10 Weapon Defense; 10 Magic Defense; 115 second duration
- Level 4: MP -12; 24 Attack Power; 10 Weapon Defense; 10 Magic Defense; 120 second duration
- Level 5: MP -13; 25 Attack Power; 10 Weapon Defense; 10 Magic Defense; 125 second duration
- Level 6: MP -13; 26 Attack Power; 15 Weapon Defense; 15 Magic Defense; 130 second duration
- Level 7: MP -14; 27 Attack Power; 15 Weapon Defense; 15 Magic Defense; 135 second duration
- Level 8: MP -14; 28 Attack Power; 15 Weapon Defense; 15 Magic Defense; 140 second duration
- Level 9: MP -14; 29 Attack Power; 15 Weapon Defense; 15 Magic Defense; 145 second duration
- Level 10: MP -15; 30 Attack Power; 15 Weapon Defense; 15 Magic Defense; 150 second duration
- Level 11: MP -15; 31 Attack Power; 20 Weapon Defense; 20 Magic Defense; 155 second duration
- Level 12: MP -15; 32 Attack Power; 20 Weapon Defense; 20 Magic Defense; 160 second duration
- Level 13: MP -15; 33 Attack Power; 20 Weapon Defense; 20 Magic Defense; 165 second duration
- Level 14: MP -15; 34 Attack Power; 20 Weapon Defense; 20 Magic Defense; 170 second duration
- Level 15: MP -15; 35 Attack Power; 20 Weapon Defense; 20 Magic Defense; 175 second duration
- Level 16: MP -15; 36 Attack Power; 25 Weapon Defense; 25 Magic Defense; 180 second duration
- Level 17: MP -15; 37 Attack Power; 25 Weapon Defense; 25 Magic Defense; 185 second duration
- Level 18: MP -15; 38 Attack Power; 25 Weapon Defense; 25 Magic Defense; 190 second duration
- Level 19: MP -15; 39 Attack Power; 25 Weapon Defense; 25 Magic Defense; 195 second duration
- Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration
Windbreaker
Critical Shot: Critical Shot gives a chance to deal additional damage for every arrow fired. Contrary to in-game statistics, Critical Shot adds to the damage dealt in a shot instead of multiplying the damage dealt.Allows you to perform a critical attack with a certain success rate.
- Level 1: 12% success rate, +5% basic attack
- Level 2: 14% success rate, +10% basic attack
- Level 3: 16% success rate, +15% basic attack
- Level 4: 18% success rate, +20% basic attack
- Level 5: 20% success rate, +25% basic attack
- Level 6: 22% success rate, +30% basic attack
- Level 7: 24% success rate, +35% basic attack
- Level 8: 26% success rate, +40% basic attack
- Level 9: 28% success rate, +45% basic attack
- Level 10: 30% success rate, +50% basic attack
- Level 11: 31% success rate, +55% basic attack
- Level 12: 32% success rate, +60% basic attack
- Level 13: 33% success rate, +65% basic attack
- Level 14: 34% success rate, +70% basic attack
- Level 15: 35% success rate, +75% basic attack
- Level 16: 36% success rate, +80% basic attack
- Level 17: 37% success rate, +85% basic attack
- Level 18: 38% success rate, +90% basic attack
- Level 19: 39% success rate, +95% basic attack
- Level 20: 40% success rate, +100% basic attack
The Eye of Amazon: The Eye of Amazon increases the attack range of bows. The range increase is measured by pixels.
Increases the range of attack for bows
- Level 1: +15 range
- Level 2: +30 range
- Level 3: +45 range
- Level 4: +60 range
- Level 5: +75 range
- Level 6: +90 range
- Level 7: +105 range
- Level 8: +120 range
Focus: Focus temporarily increases the accuracy and avoidability of the caster. (Prerequisite: The Blessing of Amazon, Level 3)
Focusing to temporarily increase accuracy and avoidability.
- Level 1: MP -8; 120 seconds; +2 accuracy, +2 avoidability
- Level 2: MP -8; 140 seconds; +4 accuracy, +4 avoidability
- Level 3: MP -8; 160 seconds; +6 accuracy, +6 avoidability
- Level 4: MP -8; 180 seconds; +8 accuracy, +8 avoidability
- Level 5: MP -10; 200 seconds; +10 accuracy, +10 avoidability
- Level 6: MP -10; 220 seconds; +12 accuracy, +12 avoidability
- Level 7: MP -10; 240 seconds; +14 accuracy, +14 avoidability
- Level 8: MP -10; 260 seconds; +16 accuracy, +16 avoidability
- Level 9: MP -16; 280 seconds; +18 accuracy, +18 avoidability
- Level 10: MP -16; 300 seconds; +20 accuracy, +20 avoidability
Double Shot: Double Shot fires two arrows at once against one monster. Critical Shot applies separately to each of the arrows fired.
Fires two arrows at once to attack an enemy twice.
- Level 1: MP -8; 76% basic attack, 2 projectiles
- Level 2: MP -8; 78% basic attack, 2 projectiles
- Level 3: MP -8; 80% basic attack, 2 projectiles
- Level 4: MP -8; 82% basic attack, 2 projectiles
- Level 5: MP -9; 86% basic attack, 2 projectiles
- Level 6: MP -9; 88% basic attack, 2 projectiles
- Level 7: MP -9; 90% basic attack, 2 projectiles
- Level 8: MP -10; 94% basic attack, 2 projectiles
- Level 9: MP -10; 96% basic attack, 2 projectiles
- Level 10: MP -11; 100% basic attack, 2 projectiles
- Level 11: MP -11; 102% basic attack, 2 projectiles
- Level 12: MP -12; 106% basic attack, 2 projectiles
- Level 13: MP -12; 108% basic attack, 2 projectiles
- Level 14: MP -13; 112% basic attack, 2 projectiles
- Level 15: MP -13; 114% basic attack, 2 projectiles
- Level 16: MP -14; 118% basic attack, 2 projectiles
- Level 17: MP -14; 120% basic attack, 2 projectiles
- Level 18: MP -15; 124% basic attack, 2 projectiles
- Level 19: MP -15; 126% basic attack, 2 projectiles
- Level 20: MP -16; 130% basic attack, 2 projectiles
Wind Sprite: Summons the Wind Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Max skill level is 20 points.
Summons a Sprite capable of dealing neutral based damage since 'Wind' isn't an element that exists in Maplestory. It hit's up to three monsters and capable of increasing the casters attack power and both it's weapon and magic defense.
- Level 1: MP -11; 21 Attack Power; +10 Weapon Defense; +10 Magic Defense; 105 Second Duration
- Level 2: MP -11; 22 Attack Power; 10 Weapon Defense; 10 Magic Defense; 110 second duration
- Level 3: MP -12; 23 Attack Power; 10 Weapon Defense; 10 Magic Defense; 115 second duration
- Level 4: MP -12; 24 Attack Power; 10 Weapon Defense; 10 Magic Defense; 120 second duration
- Level 5: MP -13; 25 Attack Power; 10 Weapon Defense; 10 Magic Defense; 125 second duration
- Level 6: MP -13; 26 Attack Power; 15 Weapon Defense; 15 Magic Defense; 130 second duration
- Level 7: MP -14; 27 Attack Power; 15 Weapon Defense; 15 Magic Defense; 135 second duration
- Level 8: MP -14; 28 Attack Power; 15 Weapon Defense; 15 Magic Defense; 140 second duration
- Level 9: MP -14; 29 Attack Power; 15 Weapon Defense; 15 Magic Defense; 145 second duration
- Level 10: MP -15; 30 Attack Power; 15 Weapon Defense; 15 Magic Defense; 150 second duration
- Level 11: MP -15; 31 Attack Power; 20 Weapon Defense; 20 Magic Defense; 155 second duration
- Level 12: MP -15; 32 Attack Power; 20 Weapon Defense; 20 Magic Defense; 160 second duration
- Level 13: MP -15; 33 Attack Power; 20 Weapon Defense; 20 Magic Defense; 165 second duration
- Level 14: MP -15; 34 Attack Power; 20 Weapon Defense; 20 Magic Defense; 170 second duration
- Level 15: MP -15; 35 Attack Power; 20 Weapon Defense; 20 Magic Defense; 175 second duration
- Level 16: MP -15; 36 Attack Power; 25 Weapon Defense; 25 Magic Defense; 180 second duration
- Level 17: MP -15; 37 Attack Power; 25 Weapon Defense; 25 Magic Defense; 185 second duration
- Level 18: MP -15; 38 Attack Power; 25 Weapon Defense; 25 Magic Defense; 190 second duration
- Level 19: MP -15; 39 Attack Power; 25 Weapon Defense; 25 Magic Defense; 195 second duration
- Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration
Nightwalker
Nimble Body: Increases accuracy and avoidability by up to 20 points. Max is 10 points.Increases accuracy and avoidability.
- Level 1: accuracy +2, avoidability +2
- Level 2: accuracy +4, avoidability +4
- Level 3: accuracy +6, avoidability +6
- Level 4: accuracy +8, avoidability +8
- Level 5: accuracy +10, avoidability +10
- Level 6: accuracy +12, avoidability +12
- Level 7: accuracy +14, avoidability +14
- Level 8: accuracy +16, avoidability +16
- Level 9: accuracy +18, avoidability +18
- Level 10: accuracy +20, avoidability +20
Keen Eyes: Increases the attack range of throwing stars. Requires 3 points in Nimble Body. Max is 8 points.
Increases the range of attack using throwing weapons such as throwing stars & knives.
- Level 1: Range of attack for the throwing weapon: +25
- Level 2: Range of attack for the throwing weapon: +50
- Level 3: Range of attack for the throwing weapon: +75
- Level 4: Range of attack for the throwing weapon: +100
- Level 5: Range of attack for the throwing weapon: +125
- Level 6: Range of attack for the throwing weapon: +150
- Level 7: Range of attack for the throwing weapon: +175
- Level 8: Range of attack for the throwing weapon: +200
Disorder: Temporarily reduces enemy's weapon attack and defense, and also causes it to lose its lock on a player. Max is 10 points.
Temporarily decreases the weapon def. and attack of an enemy, and the attacking one may suddenly stop attacking. Can\'t perform the attack on an enemy that\'s already in "disorder" however.
- Level 1: MP -6; enemy's weapon attack -2, weapon def. -2 for 32 sec.
- Level 2: MP -6; enemy's weapon attack -4, weapon def. -4 for 34 sec.
- Level 3: MP -7; enemy's weapon attack -6, weapon def. -6 for 36 sec.
- Level 4: MP -7; enemy's weapon attack -8, weapon def. -8 for 38 sec.
- Level 5: MP -8; enemy's weapon attack -10, weapon def. -10 for 40 sec.
- Level 6: MP -8; enemy's weapon attack -12, weapon def. -12 for 42 sec.
- Level 7: MP -9; enemy's weapon attack -14, weapon def. -14 for 44 sec.
- Level 8: MP -9; enemy's weapon attack -16, weapon def. -16 for 46 sec.
- Level 9: MP -10; enemy's weapon attack -18, weapon def. -18 for 48 sec.
- Level 10: MP -10; enemy's weapon attack -20, weapon def. -20 for 50 sec.
Dark Sight: Prevents touch-based damage to the character at a cost of speed. Attacking, potions, and picking up items are disabled during the effect. Requires 3 points in Disorder. Max is 10 points. At max level, both Dark Sight and a speed bonus may coexist.
Use MP to hide behind the shadows. Can't be attacked, and can't attack either.
- Level 1: MP -23; disappear for 20 sec., speed -27
- Level 2: MP -21; disappear for 40 sec., speed -24
- Level 3: MP -19; disappear for 60 sec., speed -21
- Level 4: MP -17; disappear for 80 sec., speed -18
- Level 5: MP -15; disappear for 100 sec., speed -15
- Level 6: MP -13; disappear for 120 sec., speed -12
- Level 7: MP -11; disappear for 140 sec., speed -9
- Level 8: MP -9; disappear for 160 sec., speed -6
- Level 9: MP -7; disappear for 180 sec., speed -3
- Level 10: MP -5; disappear for 200 sec., regular moving speed
Lucky Seven: Uses a claw to throw two stars at an enemy. Damage is not done in relation to the stats window or mastery level, but rather solely on LUK. Max is 20 points.
Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.
- Level 1: MP -8; damage 58%
- Level 2: MP -8; damage 62%
- Level 3: MP -8; damage 66%
- Level 4: MP -8; damage 70%
- Level 5: MP -9; damage 76%
- Level 6: MP -9; damage 80%
- Level 7: MP -9; damage 84%
- Level 8: MP -10; damage 90%
- Level 9: MP -10; damage 94%
- Level 10: MP -11; damage 100%
- Level 11: MP -11; damage 104%
- Level 12: MP -12; damage 110%
- Level 13: MP -12; damage 114%
- Level 14: MP -13; damage 120%
- Level 15: MP -13; damage 124%
- Level 16: MP -14; damage 130%
- Level 17: MP -14; damage 134%
- Level 18: MP -15; damage 140%
- Level 19: MP -15; damage 144%
- Level 20: MP -16; damage 150%
Dark Sprite: Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Max skill level is 20 points.
Summons a Sprite capable of dealing neutral based damage since 'Darkness' isn't an element that exists in Maplestory. It hit's up to three monsters and capable of increasing the casters attack power and both it's weapon and magic defense.
- Level 1: MP -11; 21 Attack Power; +10 Weapon Defense; +10 Magic Defense; 105 Second Duration
- Level 2: MP -11; 22 Attack Power; 10 Weapon Defense; 10 Magic Defense; 110 second duration
- Level 3: MP -12; 23 Attack Power; 10 Weapon Defense; 10 Magic Defense; 115 second duration
- Level 4: MP -12; 24 Attack Power; 10 Weapon Defense; 10 Magic Defense; 120 second duration
- Level 5: MP -13; 25 Attack Power; 10 Weapon Defense; 10 Magic Defense; 125 second duration
- Level 6: MP -13; 26 Attack Power; 15 Weapon Defense; 15 Magic Defense; 130 second duration
- Level 7: MP -14; 27 Attack Power; 15 Weapon Defense; 15 Magic Defense; 135 second duration
- Level 8: MP -14; 28 Attack Power; 15 Weapon Defense; 15 Magic Defense; 140 second duration
- Level 9: MP -14; 29 Attack Power; 15 Weapon Defense; 15 Magic Defense; 145 second duration
- Level 10: MP -15; 30 Attack Power; 15 Weapon Defense; 15 Magic Defense; 150 second duration
- Level 11: MP -15; 31 Attack Power; 20 Weapon Defense; 20 Magic Defense; 155 second duration
- Level 12: MP -15; 32 Attack Power; 20 Weapon Defense; 20 Magic Defense; 160 second duration
- Level 13: MP -15; 33 Attack Power; 20 Weapon Defense; 20 Magic Defense; 165 second duration
- Level 14: MP -15; 34 Attack Power; 20 Weapon Defense; 20 Magic Defense; 170 second duration
- Level 15: MP -15; 35 Attack Power; 20 Weapon Defense; 20 Magic Defense; 175 second duration
- Level 16: MP -15; 36 Attack Power; 25 Weapon Defense; 25 Magic Defense; 180 second duration
- Level 17: MP -15; 37 Attack Power; 25 Weapon Defense; 25 Magic Defense; 185 second duration
- Level 18: MP -15; 38 Attack Power; 25 Weapon Defense; 25 Magic Defense; 190 second duration
- Level 19: MP -15; 39 Attack Power; 25 Weapon Defense; 25 Magic Defense; 195 second duration
- Level 20: MP -20; 40 Attack Power; +25 Weapon Defense; +25 Magic Defense; 200 Second Duration