Wednesday, June 24, 2009

Thief



BEGINNER

Thieves are a complicated class, and for maximum effectiveness, the player must set up the right stat build quite early. Ever since the update, you can no longer choose your stats, so just do your best to get to the right stats.


Pros

  • Both bandits and assassins get some cool and useful skills such as Savage Blow, Haste, Assaulter, Triple Throw and Flash Jump.
  • Have the second highest avoidability and accuracy after archers.
  • Assassins can take out mobs efficiently with Avenger.
  • Assassins are extremely mobile and have good range.
  • Both are good at bossing at 4th job.
  • "DEXless" assassins can easily hit the highest damage of all classes between levels 20-70.
  • Thieves are popular choices in Party Quests
Cons

  • Low HP and MP, getting 2-hit-killed by monsters at high levels.
  • Assassins (especially "DEXless" ones) are comparatively unpopular due to their stereotyped KSing.
  • Very unstable damage until mastery in 2nd job.
  • Good stars and armours are extremely expensive. Claw and Dagger ATT scrolls are some of the most expensive in the game.


Requirement: Level 10, with 25 DEX

Proceed to the Thieves' Hideaway at a basement of a cafe in Kerning City. In there, you'll find the Dark Lord. Talk to him, and you'll be advance as Thief if you've the requirement stats.


2ND JOB ADVANCEMENT

Assassin Bandit


3RD JOB ADVANCEMENT

HermitChief Bandit


4TH JOB ADVANCEMENT

Nights LordShadower


Nimble Body Master Level: 20
Type: Passive
Description: Increases accuracy and avoidability.
Level 1: Accuracy +1, avoidability +1
Level 2: Accuracy +2, avoidability +2
Level 3: Accuracy +3, avoidability +3
Level 4: Accuracy +4, avoidability +4
Level 5: Accuracy +5, avoidability +5
Level 6: Accuracy +6, avoidability +6
Level 7: Accuracy +7, avoidability +7
Level 8: Accuracy +8, avoidability +8
Level 9: Accuracy +9, avoidability +9
Level 10: Accuracy +10, avoidability +10
Level 11: Accuracy +11, avoidability +11
Level 12: Accuracy +12, avoidability +12
Level 13: Accuracy +13, avoidability +13
Level 14: Accuracy +14, avoidability +14
Level 15: Accuracy +15, avoidability +15
Level 16: Accuracy +16, avoidability +16
Level 17: Accuracy +17, avoidability +17
Level 18: Accuracy +18, avoidability +18
Level 19: Accuracy +19, avoidability +19
Level 20: Accuracy +20, avoidability +20

Keen Eyes Master Level: 8
Type: Passive Pre-requisite: Nimble Body Lv. 3
Description: Increases the range of attack using throwing weapons such as throwing stars & knives.
Level 1: Range of attack for throwing weapon: +25
Level 2: Range of attack for throwing weapon: +50
Level 3: Range of attack for throwing weapon: +75
Level 4: Range of attack for throwing weapon: +100
Level 5: Range of attack for throwing weapon: +125
Level 6: Range of attack for throwing weapon: +150
Level 7: Range of attack for throwing weapon: +175
Level 8: Range of attack for throwing weapon: +200

Disorder Master Level: 20
Type: Supportive
Description: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Level 1: MP -5; Enemy's weapon attack -1, weapon def. -1 for 7 seconds
Level 2: MP -5; Enemy's weapon attack -2, weapon def. -2 for 9 seconds
Level 3: MP -5; Enemy's weapon attack -3, weapon def. -3 for 11 seconds
Level 4: MP -5; Enemy's weapon attack -4, weapon def. -4 for 13 seconds
Level 5: MP -5; Enemy's weapon attack -5, weapon def. -5 for 15 seconds
Level 6: MP -6; Enemy's weapon attack -6, weapon def. -6 for 20 seconds
Level 7: MP -6; Enemy's weapon attack -7, weapon def. -7 for 22 seconds
Level 8: MP -6; Enemy's weapon attack -8, weapon def. -8 for 24 seconds
Level 9: MP -7; Enemy's weapon attack -9, weapon def. -9 for 29 seconds
Level 10: MP -7; Enemy's weapon attack -10, weapon def. -10 for 31 seconds
Level 11: MP -7; Enemy's weapon attack -11, weapon def. -11 for 33 seconds
Level 12: MP -8; Enemy's weapon attack -12, weapon def. -12 for 38 seconds
Level 13: MP -8; Enemy's weapon attack -13, weapon def. -13 for 40 seconds
Level 14: MP -8; Enemy's weapon attack -14, weapon def. -14 for 42 seconds
Level 15: MP -9; Enemy's weapon attack -15, weapon def. -15 for 47 seconds
Level 16: MP -9; Enemy's weapon attack -16, weapon def. -16 for 49 seconds
Level 17: MP -9; Enemy's weapon attack -17, weapon def. -17 for 51 seconds
Level 18: MP -10; Enemy's weapon attack -18, weapon def. -18 for 56 seconds
Level 19: MP -10; Enemy's weapon attack -19, weapon def. -19 for 58 seconds
Level 20: MP -10; Enemy's weapon attack -20, weapon def. -20 for 60 seconds

Dark Sight Master Level: 20
Type: Supportive Pre-requisite: Disorder Lv. 3
Description: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Level 1: MP -24; Disappear for 10 seconds, speed -30
Level 2: MP -23; Disappear for 20 seconds, speed -28
Level 3: MP -22; Disappear for 30 seconds, speed -26
Level 4: MP -21; Disappear for 40 seconds, speed -24
Level 5: MP -20; Disappear for 50 seconds, speed -22
Level 6: MP -19; Disappear for 60 seconds, speed -20
Level 7: MP -18; Disappear for 70 seconds, speed -18
Level 8: MP -17; Disappear for 80 seconds, speed -16
Level 9: MP -16; Disappear for 90 seconds, speed -14
Level 10: MP -15; Disappear for 100 seconds, speed -12
Level 11: MP -14; Disappear for 110 seconds, speed -10
Level 12: MP -13; Disappear for 120 seconds, speed -8
Level 13: MP -12; Disappear for 130 seconds, speed -7
Level 14: MP -11; Disappear for 140 seconds, speed -6
Level 15: MP -10; Disappear for 150 seconds, speed -5
Level 16: MP -9; Disappear for 160 seconds, speed -4
Level 17: MP -8; Disappear for 170 seconds, speed -3
Level 18: MP -7; Disappear for 180 seconds, speed -2
Level 19: MP -6; Disappear for 190 seconds, speed -1
Level 20: MP -5; Disappear for 200 seconds, regular moving speed

Double Stab Master Level: 20
Type: Active
Description: Use MP to quickly stab an enemy twice at once using a dagger.
Level 1: MP -8; damage 98% x 2 Hits
Level 2: MP -8; damage 100% x 2 Hits
Level 3: MP -8; damage 102% x 2 Hits
Level 4: MP -8; damage 104% x 2 Hits
Level 5: MP -9; damage 106% x 2 Hits
Level 6: MP -9; damage 108% x 2 Hits
Level 7: MP -9; damage 110% x 2 Hits
Level 8: MP -10; damage 110% x 2 Hits
Level 9: MP -10; damage 112% x 2 Hits
Level 10: MP -10; damage 114% x 2 Hits
Level 11: MP -11; damage 116% x 2 Hits
Level 12: MP -11; damage 118% x 2 Hits
Level 13: MP -11; damage 120% x 2 Hits
Level 14: MP -12; damage 122% x 2 Hits
Level 15: MP -12; damage 124% x 2 Hits
Level 16: MP -12; damage 126% x 2 Hits
Level 17: MP -13; damage 128% x 2 Hits
Level 18: MP -13; damage 130% x 2 Hits
Level 19: MP -13; damage 134% x 2 Hits
Level 20: MP -14; damage 140% x 2 Hits

Lucky Seven Master Level: 20
Type: Active
Description: Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of javelin mastery.
Level 1: MP -8; Damage 58% x 2 Hits
Level 2: MP -8; Damage 62% x 2 Hits
Level 3: MP -8; Damage 66% x 2 Hits
Level 4: MP -8; Damage 70% x 2 Hits
Level 5: MP -9; Damage 76% x 2 Hits
Level 6: MP -9; Damage 80% x 2 Hits
Level 7: MP -9; Damage 84% x 2 Hits
Level 8: MP -10; Damage 90% x 2 Hits
Level 9: MP -10; Damage 94% x 2 Hits
Level 10: MP -11; Damage 100% x 2 Hits
Level 11: MP -11; Damage 104% x 2 Hits
Level 12: MP -12; Damage 110% x 2 Hits
Level 13: MP -12; Damage 114% x 2 Hits
Level 14: MP -13; Damage 120% x 2 Hits
Level 15: MP -13; Damage 124% x 2 Hits
Level 16: MP -14; Damage 130% x 2 Hits
Level 17: MP -14; Damage 134% x 2 Hits
Level 18: MP -15; Damage 140% x 2 Hits
Level 19: MP -15; Damage 144% x 2 Hits
Level 20: MP -16; Damage 150% x 2 Hits


http://sea.hidden-street.net/characters/thief.php

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