Magicians
Advantages
- They are ranged
- Some spells can go through walls
- Does NOT have to go up close
- Have better chances of not losing health
Disadvantages
- Have to buy a LOT of MP Potions to start with (your MP Recovery increases over time)
- Sometimes have to lose HP
Due To The Disadvantage above, Magicians may have to buy many HP Potions, unless you become a cleric, in which case you have heal
Requirement: Level 8, with 20 INT
Go to the Magic Library which is located at the highest point of Ellinia, where you'll meet up with Grendel the Really Old. Talk to him and he'll advance you as a Magician if you've the requirement stats.
2ND JOB ADVANCEMENT
3RD JOB ADVANCEMENT
4TH JOB ADVANCEMENT
Improving MP Recovery | Master Level: 16 | |
Type: Passive | ||
Description: Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. | ||
Level 1: Constant additional recovery of MP | ||
Level 2: Constant additional recovery of MP | ||
Level 3: Constant additional recovery of MP | ||
Level 4: Constant additional recovery of MP | ||
Level 5: Constant additional recovery of MP | ||
Level 6: Constant additional recovery of MP | ||
Level 7: Constant additional recovery of MP | ||
Level 8: Constant additional recovery of MP | ||
Level 9: Constant additional recovery of MP | ||
Level 10: Constant additional recovery of MP | ||
Level 11: Constant additional recovery of MP | ||
Level 12: Constant additional recovery of MP | ||
Level 13: Constant additional recovery of MP | ||
Level 14: Constant additional recovery of MP | ||
Level 15: Constant additional recovery of MP | ||
Level 16: Constant additional recovery of MP |
Improving Max MP Increase | Master Level: 10 | |
Type: Passive | Pre-requisite: Improving MP recovery Lv. 5 | |
Description: This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. | ||
Level 1: If Level UP, +2 more; if AP applied, +1 more on top on MaxMP | ||
Level 2: If Level UP, +4 more; if AP applied, +2 more on top on MaxMP | ||
Level 3: If Level UP, +6 more; if AP applied, +3 more on top on MaxMP | ||
Level 4: If Level UP, +8 more; if AP applied, +4 more on top on MaxMP | ||
Level 5: If Level UP, +10 more; if AP applied, +5 more on top on MaxMP | ||
Level 6: If Level UP, +12 more; if AP applied, +6 more on top on MaxMP | ||
Level 7: If Level UP, +14 more; if AP applied, +7 more on top on MaxMP | ||
Level 8: If Level UP, +16 more; if AP applied, +8 more on top on MaxMP | ||
Level 9: If Level UP, +18 more; if AP applied, +9 more on top on MaxMP | ||
Level 10: If Level UP, +20 more; if AP applied, +10 more on top on MaxMP |
Magic Guard | Master Level: 20 | |
Type: Supportive | ||
Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. | ||
Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds. | ||
Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds. | ||
Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds. | ||
Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds. | ||
Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds. | ||
Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds. | ||
Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds. | ||
Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds. | ||
Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds. | ||
Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds. | ||
Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds. | ||
Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds. | ||
Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds. | ||
Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds. | ||
Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds. | ||
Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds. | ||
Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds. | ||
Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds. | ||
Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds. | ||
Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds. |
Magic Armor | Master Level: 20 | |
Type: Supportive | Pre-requisite: Magic Guard Lv. 3 | |
Description: Temporarily boosts the weapon defense by blowing magic into the armor. | ||
Level 1: MP -8; Weapon Def. +2 for 54 seconds. | ||
Level 2: MP -8; Weapon Def. +4 for 68 seconds. | ||
Level 3: MP -8; Weapon Def. +6 for 82 seconds. | ||
Level 4: MP -8; Weapon Def. +8 for 96 seconds. | ||
Level 5: MP -8; Weapon Def. +10 for 110 seconds. | ||
Level 6: MP -10; Weapon Def. +12 for 144 seconds. | ||
Level 7: MP -10; Weapon Def. +14 for 158 seconds. | ||
Level 8: MP -10; Weapon Def. +16 for 172 seconds. | ||
Level 9: MP -10; Weapon Def. +18 for 186 seconds. | ||
Level 10: MP -10; Weapon Def. +20 for 200 seconds. | ||
Level 11: MP -13; Weapon Def. +20 for 244 seconds. | ||
Level 12: MP -13; Weapon Def. +24 for 258 seconds. | ||
Level 13: MP -13; Weapon Def. +26 for 272 seconds. | ||
Level 14: MP -13; Weapon Def. +28 for 286 seconds. | ||
Level 15: MP -13; Weapon Def. +30 for 300 seconds. | ||
Level 16: MP -16; Weapon Def. +32 for 344 seconds. | ||
Level 17: MP -16; Weapon Def. +34 for 358 seconds. | ||
Level 18: MP -16; Weapon Def. +36 for 372 seconds. | ||
Level 19: MP -16; Weapon Def. +38 for 386 seconds. | ||
Level 20: MP -16; Weapon Def. +40 for 400 seconds. |
Energy Bolt | Master Level: 20 | |
Type: Active | ||
Description: Use MP to attack one enemy. | ||
Level 1: MP -6; Basic attack 20, mastery 15% | ||
Level 2: MP -6; Basic attack 21, mastery 15% | ||
Level 3: MP -6; Basic attack 22, mastery 20% | ||
Level 4: MP -6; Basic attack 23, mastery 20% | ||
Level 5: MP -7; Basic attack 26, mastery 25% | ||
Level 6: MP -7; Basic attack 27, mastery 25% | ||
Level 7: MP -7; Basic attack 28, mastery 30% | ||
Level 8: MP -8; Basic attack 31, mastery 30% | ||
Level 9: MP -8; Basic attack 32, mastery 35% | ||
Level 10: MP -9; Basic attack 35, mastery 35% | ||
Level 11: MP -9; Basic attack 36, mastery 40% | ||
Level 12: MP -10; Basic attack 39, mastery 40% | ||
Level 13: MP -10; Basic attack 40, mastery 45% | ||
Level 14: MP -11; Basic attack 43, mastery 45% | ||
Level 15: MP -11; Basic attack 44, mastery 50% | ||
Level 16: MP -12; Basic attack 47, mastery 50% | ||
Level 17: MP -12; Basic attack 48, mastery 55% | ||
Level 18: MP -13; Basic attack 51, mastery 55% | ||
Level 19: MP -13; Basic attack 52, mastery 60% | ||
Level 20: MP -14; Basic attack 55, mastery 60% |
Magic Claw | Master Level: 20 | |
Type: Active | Pre-requisite: Energy Bolt Lv. 1 | |
Description: Use MP to attack an enemy twice. | ||
Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15% | ||
Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15% | ||
Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20% | ||
Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20% | ||
Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25% | ||
Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25% | ||
Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30% | ||
Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30% | ||
Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35% | ||
Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35% | ||
Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40% | ||
Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40% | ||
Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45% | ||
Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45% | ||
Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50% | ||
Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50% | ||
Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55% | ||
Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55% | ||
Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60% | ||
Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60% |
http://sea.hidden-street.net/characters/magician.php
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